Cristina Souza De Araujo, Ana Carolina Brandao Salgado
{"title":"游戏分析平台,协助游戏设计过程","authors":"Cristina Souza De Araujo, Ana Carolina Brandao Salgado","doi":"10.23919/cisti54924.2022.9820140","DOIUrl":null,"url":null,"abstract":"In the game design process, the task of generating ideas and making game mechanics fun is very challenging. In software engineering, end-user satisfaction is difficult to achieve, and in a game, the challenge is much greater. This work proposes a platform that shows the data collected from the player so that, through previously defined metrics, the game designer can have information to support decision making and then make improvements in the game design of the game analyzed.","PeriodicalId":187896,"journal":{"name":"2022 17th Iberian Conference on Information Systems and Technologies (CISTI)","volume":"63 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Game Analytics Platform to assist in the Game Design process\",\"authors\":\"Cristina Souza De Araujo, Ana Carolina Brandao Salgado\",\"doi\":\"10.23919/cisti54924.2022.9820140\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In the game design process, the task of generating ideas and making game mechanics fun is very challenging. In software engineering, end-user satisfaction is difficult to achieve, and in a game, the challenge is much greater. This work proposes a platform that shows the data collected from the player so that, through previously defined metrics, the game designer can have information to support decision making and then make improvements in the game design of the game analyzed.\",\"PeriodicalId\":187896,\"journal\":{\"name\":\"2022 17th Iberian Conference on Information Systems and Technologies (CISTI)\",\"volume\":\"63 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-06-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 17th Iberian Conference on Information Systems and Technologies (CISTI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.23919/cisti54924.2022.9820140\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 17th Iberian Conference on Information Systems and Technologies (CISTI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.23919/cisti54924.2022.9820140","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Game Analytics Platform to assist in the Game Design process
In the game design process, the task of generating ideas and making game mechanics fun is very challenging. In software engineering, end-user satisfaction is difficult to achieve, and in a game, the challenge is much greater. This work proposes a platform that shows the data collected from the player so that, through previously defined metrics, the game designer can have information to support decision making and then make improvements in the game design of the game analyzed.