Amirmahdi Ajoodani, Mohammadreza Ghafari, Emma Dennis-Knieriem
{"title":"SDGC:用于抖动优化的软件定义游戏聚类","authors":"Amirmahdi Ajoodani, Mohammadreza Ghafari, Emma Dennis-Knieriem","doi":"10.1109/CSICC58665.2023.10105396","DOIUrl":null,"url":null,"abstract":"Today, with the expansion of computer network users, it is difficult to meet the best Quality of Service (QoS) required for end users. Considering the increasing passion for cloud-based services e.g., games on the cloud, improving the QoS provided is also of great importance. According to this, the use of up-to-date technologies such as Software Defined Networks (SDN) and artificial intelligence could help improving the acceptable required QoS by the gamers. The objective of this article, is to deal with this problem by examining some popular games with different resolution qualities. It has been shown that by sending UDP traffic and applying prioritization based on defined rules an eye-catching improvement in jitter would achieve. The experimental results shows that our proposed method improved 34% reduction on jitter for higher priority games and a 3% improvement for all games.","PeriodicalId":127277,"journal":{"name":"2023 28th International Computer Conference, Computer Society of Iran (CSICC)","volume":"102 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-01-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"SDGC: Software Defined Game Clustering for Jitter Optimization\",\"authors\":\"Amirmahdi Ajoodani, Mohammadreza Ghafari, Emma Dennis-Knieriem\",\"doi\":\"10.1109/CSICC58665.2023.10105396\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Today, with the expansion of computer network users, it is difficult to meet the best Quality of Service (QoS) required for end users. Considering the increasing passion for cloud-based services e.g., games on the cloud, improving the QoS provided is also of great importance. According to this, the use of up-to-date technologies such as Software Defined Networks (SDN) and artificial intelligence could help improving the acceptable required QoS by the gamers. The objective of this article, is to deal with this problem by examining some popular games with different resolution qualities. It has been shown that by sending UDP traffic and applying prioritization based on defined rules an eye-catching improvement in jitter would achieve. The experimental results shows that our proposed method improved 34% reduction on jitter for higher priority games and a 3% improvement for all games.\",\"PeriodicalId\":127277,\"journal\":{\"name\":\"2023 28th International Computer Conference, Computer Society of Iran (CSICC)\",\"volume\":\"102 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-01-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2023 28th International Computer Conference, Computer Society of Iran (CSICC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CSICC58665.2023.10105396\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 28th International Computer Conference, Computer Society of Iran (CSICC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CSICC58665.2023.10105396","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
SDGC: Software Defined Game Clustering for Jitter Optimization
Today, with the expansion of computer network users, it is difficult to meet the best Quality of Service (QoS) required for end users. Considering the increasing passion for cloud-based services e.g., games on the cloud, improving the QoS provided is also of great importance. According to this, the use of up-to-date technologies such as Software Defined Networks (SDN) and artificial intelligence could help improving the acceptable required QoS by the gamers. The objective of this article, is to deal with this problem by examining some popular games with different resolution qualities. It has been shown that by sending UDP traffic and applying prioritization based on defined rules an eye-catching improvement in jitter would achieve. The experimental results shows that our proposed method improved 34% reduction on jitter for higher priority games and a 3% improvement for all games.