《我的世界》中合作音乐制作活动的对话分析

K. Lim, Lionel Lim
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引用次数: 0

摘要

本文描述了一种干预方法,即使用《我的世界》的沉浸式环境进行协作学习,并使用介绍性物理电路的隐喻来创建音乐作品。这项研究探讨了《我的世界》的启示,即在一个合作小组中,每个参与者都有不同的音乐和《我的世界》背景,以及他们如何利用这一点来发挥自己的优势,如何以不同的方式进行学习。劳里拉德(1999,2002)的对话框架被用作探索和检查参与者之间的社会话语的基础,以反映“专家”和“新手”之间不同类型的有效沟通如何在两种角色不局限于单个个体时合并,并分析参与者在音乐制作过程中同时采用专家,新手或两者的角色时的行为。https://jvwr.net/红石jamin ':对话分析从我的世界音乐制作活动2组装2020 / 2020年12月虚拟世界研究杂志卷13,第2-3号
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Redstone Jammin’: Conversational Analysis from a Collaborative Music-Making Activity in Minecraft
This paper describes an intervention in which the immersive environment of Minecraft was used for collaborative learning in creating musical pieces with the use of a metaphor of introductory physics circuitry. This study explored the affordances of Minecraft, of how learning within a collaborative group can happen differently, with each participant having diverse backgrounds both in music and in Minecraft and how they may use this to their advantage. Laurillard’s (1999, 2002) Conversational Framework was used as a basis in exploring and examining the social discourse between the participants to reflect how the distinct types of effective communication between the “expert” and the “novice” will conflate when both roles are not restricted to a sole individual, and analyses the behavior of the participants when the role of the expert, novice, or both simultaneously, are adopted in the music-making process. https://jvwr.net/ Redstone Jammin’: Conversational Analysis from Minecraft Music-Making Activity 2 Assembled 2020 / December 2020 Journal of Virtual Worlds Research Vol. 13, No. 2-3
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