{"title":"vBattle:一个新的框架来模拟以个体为基础的中等规模的战斗","authors":"Luis Peña, Sascha Ossowski, J. Sánchez","doi":"10.1109/CIG.2009.5286492","DOIUrl":null,"url":null,"abstract":"Strategy games such as Warcraft<sup>™</sup>or UFO<sup>™</sup>franchises or RPG games like Never Winter Nights<sup>™</sup>or Baldur Gate<sup>™</sup>are successful blockbusters in video game industry. These games are based on battles simulated individual per individual. These type of games is a very interesting scenario to develop multilevel strategies or emergent behavior in multiagent systems.","PeriodicalId":358795,"journal":{"name":"2009 IEEE Symposium on Computational Intelligence and Games","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-09-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"vBattle: A new framework to simulate medium-scale battles in individual-per-individual basis\",\"authors\":\"Luis Peña, Sascha Ossowski, J. Sánchez\",\"doi\":\"10.1109/CIG.2009.5286492\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Strategy games such as Warcraft<sup>™</sup>or UFO<sup>™</sup>franchises or RPG games like Never Winter Nights<sup>™</sup>or Baldur Gate<sup>™</sup>are successful blockbusters in video game industry. These games are based on battles simulated individual per individual. These type of games is a very interesting scenario to develop multilevel strategies or emergent behavior in multiagent systems.\",\"PeriodicalId\":358795,\"journal\":{\"name\":\"2009 IEEE Symposium on Computational Intelligence and Games\",\"volume\":\"6 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-09-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 IEEE Symposium on Computational Intelligence and Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CIG.2009.5286492\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 IEEE Symposium on Computational Intelligence and Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIG.2009.5286492","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
vBattle: A new framework to simulate medium-scale battles in individual-per-individual basis
Strategy games such as Warcraft™or UFO™franchises or RPG games like Never Winter Nights™or Baldur Gate™are successful blockbusters in video game industry. These games are based on battles simulated individual per individual. These type of games is a very interesting scenario to develop multilevel strategies or emergent behavior in multiagent systems.