BlobTree中隐式圆角的精确构造与控制

Herbert Grasberger, A. Weidlich, A. Wilkie, B. Wyvill
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引用次数: 1

摘要

骨骼隐式建模系统已被用于设计有机和人造结构的模型,然而,现有的系统在构建原型工程模型时缺乏方便和准确的方法供用户定义圆角。在这项工作中,我们扩展了在BlobTree中发现的方法和骨架原语,并引入了一种改进的建模方法。这是通过在原语的硬边缘和软边缘表示之间进行插值来完成的,使用字段来控制插值。混合平面的引入是为了提供用户对这种插值的控制。新方法表示为两个对象之间的混合操作符,因此可以作为BlobTree中的新节点实现。此外,我们还介绍了一种对硬边原语建模的有效方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Precise Construction and Control of Implicit Fillets in the BlobTree
Skeletal implicit modelling systems have been used to design models of both organic and man-made structures, however existing systems lack convenient and accurate methods for users to define fillets when building prototype engineering models. In this work we extend the methodology and skeletal primitives found in the BlobTree and introduce an improved method for modelling fillets. This is done by interpolating between hard-edged and soft-edged representations of a primitive, using the field to control the interpolation. Blending planes are introduced as a way of providing user control for this interpolation. The new methods are expressed as blend operators between two objects and can thus be implemented as a new node in the BlobTree. In addition we introduce an efficient methodology for modelling hard edged primitives.
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