球的游戏:一个现实世界的追捕逃避游戏与类型2模糊逻辑

Aykut Beke, T. Kumbasar
{"title":"球的游戏:一个现实世界的追捕逃避游戏与类型2模糊逻辑","authors":"Aykut Beke, T. Kumbasar","doi":"10.1109/FUZZ-IEEE.2017.8015501","DOIUrl":null,"url":null,"abstract":"In this paper, we will present the novel application of Type-2 (T2) fuzzy logic to solve a real-time pursuit-evasion game problem with the spherical droids Sphero 2.0 and BB8 (products of the Sphero company). The game scenario is constructed as the evader droid BB8 is controlled by a human user while the pursuer droid Sphero 2.0 is navigated through the game environment via the proposed T2 fuzzy pursuing system. The proposed T2 fuzzy pursuing system structure is composed of vision based localization, the error signal generator, T2 fuzzy strategy planner and the control system. The T2 fuzzy strategy planner is the key structure of the pursuing system since it generates the reference trajectories to be followed by the pursuer droid Sphero 2.0. In this paper, we have transformed design guidelines presented for T2 fuzzy logic controllers into two pursuing strategies for the first time in literature. The performances of the proposed T2 fuzzy strategies have been examined by providing comparative experimental results performed in the real-world game environment against a human user. We believe that this pioneer application of the T2 fuzzy logic in pursuit-evasion games will be an important step for a wider deployment in the research area of real world games.","PeriodicalId":408343,"journal":{"name":"2017 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE)","volume":"58 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Game of spheros: A real-world pursuit-evasion game with type-2 fuzzy logic\",\"authors\":\"Aykut Beke, T. Kumbasar\",\"doi\":\"10.1109/FUZZ-IEEE.2017.8015501\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we will present the novel application of Type-2 (T2) fuzzy logic to solve a real-time pursuit-evasion game problem with the spherical droids Sphero 2.0 and BB8 (products of the Sphero company). The game scenario is constructed as the evader droid BB8 is controlled by a human user while the pursuer droid Sphero 2.0 is navigated through the game environment via the proposed T2 fuzzy pursuing system. The proposed T2 fuzzy pursuing system structure is composed of vision based localization, the error signal generator, T2 fuzzy strategy planner and the control system. The T2 fuzzy strategy planner is the key structure of the pursuing system since it generates the reference trajectories to be followed by the pursuer droid Sphero 2.0. In this paper, we have transformed design guidelines presented for T2 fuzzy logic controllers into two pursuing strategies for the first time in literature. The performances of the proposed T2 fuzzy strategies have been examined by providing comparative experimental results performed in the real-world game environment against a human user. We believe that this pioneer application of the T2 fuzzy logic in pursuit-evasion games will be an important step for a wider deployment in the research area of real world games.\",\"PeriodicalId\":408343,\"journal\":{\"name\":\"2017 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE)\",\"volume\":\"58 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-07-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/FUZZ-IEEE.2017.8015501\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/FUZZ-IEEE.2017.8015501","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

摘要

在本文中,我们将提出一种新的应用Type-2 (T2)模糊逻辑来解决球形机器人Sphero 2.0和BB8 (Sphero公司的产品)的实时追逃博弈问题。游戏场景构建为逃避机器人BB8由人类用户控制,追踪机器人Sphero 2.0通过所提出的T2模糊追踪系统在游戏环境中导航。所提出的T2模糊追踪系统结构由基于视觉的定位、误差信号发生器、T2模糊策略规划器和控制系统组成。T2模糊策略规划器生成跟踪机器人Sphero 2.0遵循的参考轨迹,是跟踪系统的关键结构。在本文中,我们在文献中首次将T2模糊逻辑控制器的设计准则转化为两种追求策略。所提出的T2模糊策略的性能已经通过提供在现实世界的游戏环境中对人类用户进行的比较实验结果进行了检验。我们相信,T2模糊逻辑在追逃博弈中的开创性应用将是在现实博弈研究领域更广泛部署的重要一步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game of spheros: A real-world pursuit-evasion game with type-2 fuzzy logic
In this paper, we will present the novel application of Type-2 (T2) fuzzy logic to solve a real-time pursuit-evasion game problem with the spherical droids Sphero 2.0 and BB8 (products of the Sphero company). The game scenario is constructed as the evader droid BB8 is controlled by a human user while the pursuer droid Sphero 2.0 is navigated through the game environment via the proposed T2 fuzzy pursuing system. The proposed T2 fuzzy pursuing system structure is composed of vision based localization, the error signal generator, T2 fuzzy strategy planner and the control system. The T2 fuzzy strategy planner is the key structure of the pursuing system since it generates the reference trajectories to be followed by the pursuer droid Sphero 2.0. In this paper, we have transformed design guidelines presented for T2 fuzzy logic controllers into two pursuing strategies for the first time in literature. The performances of the proposed T2 fuzzy strategies have been examined by providing comparative experimental results performed in the real-world game environment against a human user. We believe that this pioneer application of the T2 fuzzy logic in pursuit-evasion games will be an important step for a wider deployment in the research area of real world games.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信