世嘉- arm:支持听觉康复的严肃游戏设计元模型

David Céspedes-Hernández, J. Pérez-Medina, J. González-Calleros, F. A. Rodríguez, J. M. Arteaga
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引用次数: 6

摘要

听力障碍被广泛认为是影响许多人的最常见的残疾之一。有几项工作涉及残疾用户康复系统的设计和发展,以及表达其能力和残疾的模型的定义。不幸的是,当我们想要开发交互式系统来辅助听力障碍治疗时,缺乏分析和设计的知识,缺乏典型的方法。在本文中,我们介绍了SEGA-ARM:一个支持听觉康复严肃游戏设计的元模型,考虑了与语言治疗课程、用户能力、使用背景和严肃游戏设计相关的概念。建议的解决方案是使用半形式化的UML符号提供的。通过两个游戏原型来验证元模型在严肃游戏开发中的可行性,并指出其可重用性和可扩展性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
SEGA-ARM: A Metamodel for the Design of Serious Games to Support Auditory Rehabilitation
Hearing impairments are widely recognized as one of the most common disability that affects many people. There are several works addressing the design and development of systems for the rehabilitation of users with disabilities, as well as for the definition of models to express their capabilities and disabilities. Unfortunately, when we want to develop interactive systems to assist hearing impairment therapy, knowledge of analysis and design, typical of the methodologies is absent. In this paper, we introduce SEGA-ARM: a metamodel to support the design of serious games for auditory rehabilitation, considering concepts related to speech therapy sessions, user capabilities, the context of use, and concepts related to serious games design. The proposed solution is provided using a semi-formal UML notation. Two game prototypes are presented to validate the viability of the application of the metamodel for serious games development and to point out its reutilization and extension.
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