介观结构:设计程序性表面链状介观结构

Élie Michel, T. Boubekeur
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引用次数: 0

摘要

三维细观结构丰富了具有复杂特征的粗糙宏观表面,本质上是具有任意拓扑结构的三维几何,但期望像基于纹理的材料模型一样具有自相似性,没有平铺伪像。这是一项具有挑战性的任务,因为没有现有的建模工具在设计阶段提供正确的约束来确保这些属性,同时保持实时编辑功能。在本文中,我们提出了MesoGen,这是一种新颖的以贴图为中心的创作方法,用于设计具有非周期自相似性的过程介结构,同时被表示为紧凑且gpu友好的模型。我们通过构造保证了细观结构的连续性:用户通过在瓦片之间的界面上绘制二维截面来设计一组原子瓦片,并选择将其连接成线的截面对,即3D扫描表面。与此同时,平铺引擎不断地用这样定义的平铺集填充宏表面的外壳空间,同时确保只有匹配的接口接触。此外,当问题出现过度约束时,引擎会向用户建议添加新的贴图。因此,我们的方法允许快速创建复杂的、无缝的程序介结构,特别适用于柳条状的介结构,通常不可能实现基于散射的介结构合成方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
MesoGen: Designing Procedural On-Surface Stranded Mesostructures
Three-dimensional mesostructures enrich coarse macrosurfaces with complex features, which are 3D geometry with arbitrary topology in essence, but are expected to be self-similar with no tiling artifacts, just like texture-based material models. This is a challenging task, as no existing modeling tool provides the right constraints in the design phase to ensure such properties while maintaining real-time editing capabilities. In this paper, we propose MesoGen, a novel tile-centric authoring approach for the design of procedural mesostructures featuring non-periodic self-similarity while being represented as a compact and GPU-friendly model. We ensure by construction the continuity of the mesostructure: the user designs a set of atomic tiles by drawing 2D cross-sections on the interfaces between tiles, and selecting pairs of cross-sections to be connected as strands, i.e., 3D sweep surfaces. In parallel, a tiling engine continuously fills the shell space of the macrosurface with the so-defined tile set while ensuring that only matching interfaces are in contact. Moreover, the engine suggests to the user the addition of new tiles whenever the problem happens to be over-constrained. As a result, our method allows for the rapid creation of complex, seamless procedural mesostructure and is particularly adapted for wicker-like ones, often impossible to achieve with scattering-based mesostructure synthesis methods.
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