通过运用基于游戏材料的技术来提高学生的数学理解

Chinthia Adinti, Dwijowati Asih Saputri, Rizki Wahyu Yunian Putra
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摘要

1、2、3国伊斯兰大学Raden Intan, lampung123电子邮件:本研究旨在通过采用基于游戏教学材料的学习模式(TGT)来提高学生的数学理解。研究人员使用实验研究方法采用了qutics设计。研究人员也使用集群八年级的随机抽样,获得A作为一门课程使用小队学习模型的实验游戏锦标赛(TGT),八年级B班的应用实验教材gamifikasi使用小队游戏锦标赛(TGT)的模型,而八年级C作为一门课程的学习用传统方法的控制。研究表明,使用伽制教学材料来提高学生的数学推理,这对学习技术教学模式的应用有影响。增加学生在课堂上的数学推理,通过治疗戏剧游戏学习模式(TGT),使用模拟教学材料比传统学习模式更好。关键词:比赛比赛;模拟教学材料;根据数学理解研究人员使用了基于qu豚鼠设计的研究方法。Researchers也过去集群随机抽样那班VIII A是获得美国an实验用的小队游戏锦标赛(TGT)班学习,课VIII B是一个实验模型课那应用gamification教书用的材料小队游戏锦标赛(TGT),而模型课VIII C是A的阶层。控制学习传统方法。结果表明,有一种有效的工具,使用游戏教学教学工具,在即兴的mathematical reasoning中教学材料。用伽米法教学材料教学的方法教学生的进步进步。游戏锦标赛;模拟教学材料;Mathematical谅解
本文章由计算机程序翻译,如有差异,请以英文原文为准。
MENINGKATKAN PEMAHAMAN MATEMATIS SISWA DENGAN MENGAPLIKASIKAN MODEL PEMBELAJARAN TEAMS GAME TOURNAMENT (TGT) BERBASIS BAHAN AJAR GAMIFIKASI
1, 2, 3Universitas Islam Negeri Raden Intan, Lampung123e-mail:  ABSTRAKPenelitian ini bertujuan untuk meningkatkan pemahaman matematis siswa dengan mengaplikasikan model pembelajaran Team Game Tournament (TGT) berbasis bahan ajar gamifikasi. Peneliti menggunakan metode penelitian eksperimen dengan mengadopsi Quasy Experiment Design. Peneliti juga menggunakan cluster random sampling sehingga didapat kelas VIII A sebagai kelas eksperiment yang menggunakan model pembelajaran Teams Games Tournament (TGT), kelas VIII B kelas eksperiment yang menerapkan bahan ajar gamifikasi menggunakan model Teams Games Tournament (TGT), sedangkan kelas VIII C sebagai kelas kontrol yang pembelajarannya menggunkan metode tradisional. Hasil penelitian meunjukan bahwasanya terdapat pengaruh penerapan model pembelajaran teams games tournament (TGT) menggunakan bahan ajar gamifikasi dalam meningkatkan penalaran matematis siswa. Peningkatan penalaran matematis siswa pada kelas  dengan perlakuan model pembelajaran Teams Games Tournament (TGT) menggunakan bahan ajar gamifikasi lebih baik dibandingkan dengan model pembelajaran konvensional. Kata kunci : Teams Game Tournament; Bahan Ajar Gamifiasi; Pemahaman Matematis  ABSTRACTThis research aims to improve students’mathematical understanding by applying the Team Game Tournament (TGT) learning model based on gamification teaching materials. Researchers used experimental research methods by adopting the Quasy Experiment Design. Researchers also used cluster random sampling so that class VIII A was obtained as an experimental class using the Teams Games Tournament (TGT) learning model, class VIII B was an experimental class that applied gamification teaching materials using the Teams Games Tournament (TGT) model, while class VIII C was a class. control learning using traditional methods. The results show that there is an effect of the application of the Teams Games Tournament (TGT) learning model using gamification teaching materials in improving students' mathematical reasoning. The improvement of students' mathematical reasoning in the class with the Teams Games Tournament (TGT) learning model treatment using gamification teaching materials is better than the conventional learning model. Keywords : Teams Game Tournament; Gamification Teaching Materials; Mathematical Understanding
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