普适系统中人机交互模式的概述

Adriana Wilde, P. Bruegger, B. Hirsbrunner
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引用次数: 8

摘要

尽管人机交互(HCI)社区对设计模式的兴趣日益浓厚,但尚未找到一个普遍接受的交互模式集合。这样的集合将有助于普适计算系统的设计,在普适计算系统中,交互发生在物质世界和逻辑世界中。本文首先试图通过采用捕获这种二元性的模型来定义交互模式,然后考虑非传统交互带来的挑战和机遇。然后回顾一些模式,并举例说明运动感知系统。我们得出结论,在不久的将来不太可能创建一个被广泛接受的交互模式集合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An overview of Human-Computer Interaction patterns in pervasive systems
Despite a growing interest in design patterns by the Human-Computer Interaction (HCI) community, an interaction pattern collection that is universally accepted is yet to be found. Such a collection would aid the design of pervasive computing systems, in which interactions occur in both the material and logical worlds. This paper first seeks to define interaction patterns by adopting a model that captures such duality and then considers the challenges and opportunities that non-traditional interaction brings. Some patterns are then reviewed, with examples relating to motion-aware systems. We conclude that the creation of a widely accepted interaction pattern collection is unlikely in the near future.
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