移动学习普通话作为第二语言的游戏化

Y. Heryadi, Kelvin Muliamin
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引用次数: 19

摘要

本文介绍了运用游戏化教学法对大学生进行基础普通话第二语言教学的一些实证结果。本研究表明,游戏化教学方法在学习集中、技能、反馈和沉浸等方面优于非游戏化教学方法。然而,游戏化方法在测试难度与关卡/学习进度的一致性、整体学习目标的清晰度以及每个关卡目标的清晰度等方面存在一定的不足。这些游戏化设计的优点和缺点有望为教师提供有价值的信息,以提供普通话作为第二语言。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification of M-learning Mandarin as second language
This paper presents some empiric results on teaching basic Mandarin as second language to college students using gamification approach. This study shows some evidences that gamification outperform non-gamification teaching method in related to learning concentration, skills, feedback, and immersion. However, gamification method has some drawbacks in related to compliance of quiz difficulty with the level/learning progress, clarity of overall learning goal, and clarity of goal at each level. These strength and drawbacks of gamification design are expected to give valuable information for teachers in delivering Mandarin as second language.
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