运用大数据分析和unity游戏引擎的技术验收模型

Hongye Zhong, Jitian Xiao
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引用次数: 9

摘要

在现代企业中,客户数据对于消费者行为分析和企业战略制定具有重要的价值。本研究的目的是开发一个框架,通过技术接受模型促进使用Unity进行消费者行为的大数据分析。Unity3D是一个流行的游戏引擎和开发工具,可以为多个平台开发图形游戏。收集客户参与游戏的数据,运用聚类、可视化等大数据分析技术,更好地洞察消费者行为。基于技术接受模型,对创新产品的销售绩效进行预测。最后,根据所提出的框架设计了一个实验系统,作为框架实现的说明。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Apply technology acceptance model with big data analytics and unity game engine
In modern enterprises, customer data is highly valued for consumer behavior analysis and business strategy development. The objective of this research is to develop a framework that promotes the use of Unity for Big Data Analytics on consumer behaviors with Technology Acceptance Model. Unity3D is a popular game engine and a development tool that enables graphical game development for multiple platforms. Data of the customer participation in the games is collected, and Big Data Analytic techniques such as clustering and visualization are applied to provide better insight into the consumer behaviors. Based on Technology Acceptance Model, prediction is made to improve the vending performance of innovative products. Finally, an experimental system is designed referring to the proposed framework as an illustration for the framework implementation.
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