围绕投影几何在立体视觉中的应用的争论

T. Basta
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引用次数: 3

摘要

尽管射影几何在立体视觉中的应用取得了成功,但文献中对其应用提出了一些批评。它们大多关注的是用于寻找基本矩阵f的八点算法的性能,而很少直接针对射影几何在计算机视觉中的应用。本文首先报道了其中的一些批评,然后是一些有缺陷的基本矩阵方程的推导。然后,在一个简单而不容置疑的分析中,它证明了基本矩阵mTrFml = 0的方程并不适用于所有图像点ml和mr.。矩阵F与场景结构无关,它只取决于第二个相机相对于第一个相机的旋转和平移;(F _ [t]xR)。向量ml和mr对于每个点m都不是正交的,因为点积(mTrF)·ml)等于零当且仅当这两个向量mTrF和ml是正交的,这个方程是无效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Controversy Surrounding the Application of Projective Geometry to Stereo Vision
Although the success of the projective geometry applications in stereo vision, a number of criticisms have been raised in the literature about its use. Most of them concern the performance of the eight-point algorithm that is used to find the fundamental matrix F. And few directly target the application of the projective geometry in computer vision. This paper first, reports on some of these criticisms followed by some flawed derivations of the fundamental matrix equation. Then, in a simple and unquestionable analysis, it demonstrates that the equation of the fundamental matrix mTrFml = 0 does not hold for all image points ml and mr. The matrix F is independent of the scene structure, it depends only on the rotation and translation of the second camera with respect to the first one; (F ≜ [t]xR). The vectors ml and mr are not orthogonal for every point M. And because the dot product (mTrF) · ml) is equal to zero if and only if the two vectors mTrF and ml are orthogonal, the equation is invalid.
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