云计算中资源分配博弈的异步最佳响应动力学

Kevin Schubert, Neal Master, Zhengyuan Zhou, N. Bambos
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引用次数: 4

摘要

云计算指的是一种计算范式,在这种范式中,服务提供者(即服务器)向服务接受者(即客户端)提供计算资源,服务接受者对完成其计算工作有不同的需求。在本文中,我们考虑了一种基于分散拍卖的机制来研究这一资源分配问题。该模型允许一般类别的排队过程(表示计算作业到达)以及一般类别的激励兼容投标机制。这使我们能够深入了解实际云计算系统中客户机的经济考虑和排队考虑之间的相互作用。具体地说,我们证明了诱导博弈的纳什均衡的存在性和唯一性,并证明了异步最佳响应动力学是实现该均衡的充分条件。分布式和去中心化的动态需要很少的通信,从而提供了一种在实践中可用于指导实现的方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Asynchronous best-response dynamics for resource allocation games in cloud computing
Cloud computing refers to a computing paradigm in which a service provider (i.e. server) provides computing resources to service receivers (i.e. clients) who have heterogeneous requirements for completing their computational jobs. In this paper we consider a decentralized auction-based mechanism for studying this resource allocation problem. This model allows for a general class of queueing processes (representing the computational job arrivals) along with a general class of incentive-compatible bidding mechanisms. This gives us insights into the interplay between the economic and queueing considerations of clients in real-world cloud computing systems. Specifically, we show existence and uniqueness of a Nash equilibrium for the induced game and also show that asynchronous best-response dynamics are sufficient for achieving this equilibrium. The distributed and decentralized dynamics require little communication, thus providing a scheme that can be used to guide implementations in practice.
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