BCI游戏的人机交互:可用性和用户体验

D. P. Bos, Boris Reuderink, Bram van de Laar, Hayrettin Gürkök, C. Mühl, M. Poel, D. Heylen, A. Nijholt
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引用次数: 64

摘要

脑机接口(BCI)有很多问题,比如延迟、识别能力差、训练时间长和硬件笨重。玩家是这种新型互动模式的潜在目标群体,但为什么健康的受试者会想要使用它呢?BCI提供了其他输入方式无法提供的信息和特性的组合。但是,为了使这项技术得到普遍接受,在设计此类系统时需要考虑可用性和用户体验。本文讨论了将人机交互(HCI)知识应用于游戏BCI设计的结果。通过研究实例和展示来说明HCI与BCI的集成,旨在将这一有前途的技术带出实验室。未来的研究需要超越可行性测试,以证明脑机接口也适用于现实世界的环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Human-Computer Interaction for BCI Games: Usability and User Experience
Brain-computer interfaces (BCI) come with a lot of issues, such as delays, bad recognition, long training times, and cumbersome hardware. Gamers are a large potential target group for this new interaction modality, but why would healthy subjects want to use it? BCI provides a combination of information and features that no other input modality can offer. But for general acceptance of this technology, usability and user experience will need to be taken into account when designing such systems. This paper discusses the consequences of applying knowledge from Human-Computer Interaction (HCI) to the design of BCI for games. The integration of HCI with BCI is illustrated by research examples and showcases, intended to take this promising technology out of the lab. Future research needs to move beyond feasibility tests, to prove that BCI is also applicable in realistic, real-world settings.
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