Chek Tien Tan, Richard Byrne, Simon Lui, Weilong Liu, F. Mueller
{"title":"JoggAR:一种用于技术增强慢跑的混合模式AR方法","authors":"Chek Tien Tan, Richard Byrne, Simon Lui, Weilong Liu, F. Mueller","doi":"10.1145/2818427.2818434","DOIUrl":null,"url":null,"abstract":"JoggAR demonstrates a novel combination of wearable visual, audio and sensing technology to realize a game-like persistent augmented reality (AR) environment to enhance jogging and other exertion experiences that involves changing attention intensities in the course of the activities. In particular we developed a method to perform an audio-first exploration of 3D virtual spaces so as to achieve our experiential goal of supporting exertion-focused activities.","PeriodicalId":328982,"journal":{"name":"SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications","volume":"174 2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":"{\"title\":\"JoggAR: a mixed-modality AR approach for technology-augmented jogging\",\"authors\":\"Chek Tien Tan, Richard Byrne, Simon Lui, Weilong Liu, F. Mueller\",\"doi\":\"10.1145/2818427.2818434\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"JoggAR demonstrates a novel combination of wearable visual, audio and sensing technology to realize a game-like persistent augmented reality (AR) environment to enhance jogging and other exertion experiences that involves changing attention intensities in the course of the activities. In particular we developed a method to perform an audio-first exploration of 3D virtual spaces so as to achieve our experiential goal of supporting exertion-focused activities.\",\"PeriodicalId\":328982,\"journal\":{\"name\":\"SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications\",\"volume\":\"174 2 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-11-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"12\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2818427.2818434\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2818427.2818434","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
JoggAR: a mixed-modality AR approach for technology-augmented jogging
JoggAR demonstrates a novel combination of wearable visual, audio and sensing technology to realize a game-like persistent augmented reality (AR) environment to enhance jogging and other exertion experiences that involves changing attention intensities in the course of the activities. In particular we developed a method to perform an audio-first exploration of 3D virtual spaces so as to achieve our experiential goal of supporting exertion-focused activities.