{"title":"朝着在虚拟世界中观看和互动的手持式立体投影仪系统的方向发展","authors":"Andrew Miller, J. Laviola","doi":"10.1109/3DUI.2010.5444701","DOIUrl":null,"url":null,"abstract":"We present a proof-of-concept implementation of a handheld stereo projection display system for virtual worlds. We utilize a single pico projector coupled with a six DOF tracker to generate real-time stereo imagery that can be projected on walls or a projection screen.We discuss the iterative design of our display system, including three attempts at modifying our portable projector to produce stereo imagery, and the hardware and software tradeoff decisions made in our prototype.","PeriodicalId":144717,"journal":{"name":"2010 IEEE Symposium on 3D User Interfaces (3DUI)","volume":" 26","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Towards a handheld stereo projector system for viewing and interacting in virtual worlds\",\"authors\":\"Andrew Miller, J. Laviola\",\"doi\":\"10.1109/3DUI.2010.5444701\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a proof-of-concept implementation of a handheld stereo projection display system for virtual worlds. We utilize a single pico projector coupled with a six DOF tracker to generate real-time stereo imagery that can be projected on walls or a projection screen.We discuss the iterative design of our display system, including three attempts at modifying our portable projector to produce stereo imagery, and the hardware and software tradeoff decisions made in our prototype.\",\"PeriodicalId\":144717,\"journal\":{\"name\":\"2010 IEEE Symposium on 3D User Interfaces (3DUI)\",\"volume\":\" 26\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-03-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 IEEE Symposium on 3D User Interfaces (3DUI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/3DUI.2010.5444701\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 IEEE Symposium on 3D User Interfaces (3DUI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DUI.2010.5444701","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Towards a handheld stereo projector system for viewing and interacting in virtual worlds
We present a proof-of-concept implementation of a handheld stereo projection display system for virtual worlds. We utilize a single pico projector coupled with a six DOF tracker to generate real-time stereo imagery that can be projected on walls or a projection screen.We discuss the iterative design of our display system, including three attempts at modifying our portable projector to produce stereo imagery, and the hardware and software tradeoff decisions made in our prototype.