Mohammed Alnusayri, Gang Hu, Elham Alghamdi, Derek F. Reilly
{"title":"ProxemicUI:面向对象的中间件和事件模型,用于大型显示器上的感知ProxemicUI的应用程序","authors":"Mohammed Alnusayri, Gang Hu, Elham Alghamdi, Derek F. Reilly","doi":"10.1145/2933242.2933252","DOIUrl":null,"url":null,"abstract":"Interpersonal spatial relationships (\"proxemics\") play an important role when people collaborate or work near one another. While state-of-art tracking systems and toolkits have been demonstrated that are able to provide proxemics data, application developers require the ability to define their own custom proxemics events (i.e., the meaning behind specific spatial configurations) rather than conduct manual tests in the UI layer. At the same time, proxemics-aware applications involving shared displays need mechanisms to tightly integrate UI events and proxemics events. This requires a middleware framework that allows developers to define proxemics events by composing low-level proxemics data and optionally UI events. In this paper, we present a proximity-based event model suited to collaboration around large displays, and a corresponding framework for building proxemics-aware applications. The design of this model is derived from a review of prior work, and direct experience implementing and evaluating a proxemics-aware interactive tabletop application (a museum information kiosk).","PeriodicalId":287624,"journal":{"name":"Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems","volume":"56 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"ProxemicUI: object-oriented middleware and event model for proxemics-aware applications on large displays\",\"authors\":\"Mohammed Alnusayri, Gang Hu, Elham Alghamdi, Derek F. Reilly\",\"doi\":\"10.1145/2933242.2933252\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Interpersonal spatial relationships (\\\"proxemics\\\") play an important role when people collaborate or work near one another. While state-of-art tracking systems and toolkits have been demonstrated that are able to provide proxemics data, application developers require the ability to define their own custom proxemics events (i.e., the meaning behind specific spatial configurations) rather than conduct manual tests in the UI layer. At the same time, proxemics-aware applications involving shared displays need mechanisms to tightly integrate UI events and proxemics events. This requires a middleware framework that allows developers to define proxemics events by composing low-level proxemics data and optionally UI events. In this paper, we present a proximity-based event model suited to collaboration around large displays, and a corresponding framework for building proxemics-aware applications. The design of this model is derived from a review of prior work, and direct experience implementing and evaluating a proxemics-aware interactive tabletop application (a museum information kiosk).\",\"PeriodicalId\":287624,\"journal\":{\"name\":\"Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems\",\"volume\":\"56 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-06-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2933242.2933252\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2933242.2933252","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
ProxemicUI: object-oriented middleware and event model for proxemics-aware applications on large displays
Interpersonal spatial relationships ("proxemics") play an important role when people collaborate or work near one another. While state-of-art tracking systems and toolkits have been demonstrated that are able to provide proxemics data, application developers require the ability to define their own custom proxemics events (i.e., the meaning behind specific spatial configurations) rather than conduct manual tests in the UI layer. At the same time, proxemics-aware applications involving shared displays need mechanisms to tightly integrate UI events and proxemics events. This requires a middleware framework that allows developers to define proxemics events by composing low-level proxemics data and optionally UI events. In this paper, we present a proximity-based event model suited to collaboration around large displays, and a corresponding framework for building proxemics-aware applications. The design of this model is derived from a review of prior work, and direct experience implementing and evaluating a proxemics-aware interactive tabletop application (a museum information kiosk).