ProxemicUI:面向对象的中间件和事件模型,用于大型显示器上的感知ProxemicUI的应用程序

Mohammed Alnusayri, Gang Hu, Elham Alghamdi, Derek F. Reilly
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引用次数: 5

摘要

当人们在彼此附近协作或工作时,人际空间关系(“邻近关系”)起着重要作用。虽然最先进的跟踪系统和工具包已经证明能够提供近距数据,但应用程序开发人员需要能够定义他们自己的自定义近距事件(即特定空间配置背后的含义),而不是在UI层进行手动测试。同时,涉及共享显示的代理感知应用程序需要将UI事件和代理事件紧密集成的机制。这需要一个中间件框架,允许开发人员通过组合低级的proxics数据和可选的UI事件来定义proxics事件。在本文中,我们提出了一个适合于大型显示器周围协作的基于邻近度的事件模型,以及一个用于构建邻近感知应用程序的相应框架。该模型的设计源于对先前工作的回顾,以及实现和评估一个体位学感知交互式桌面应用程序(一个博物馆信息亭)的直接经验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
ProxemicUI: object-oriented middleware and event model for proxemics-aware applications on large displays
Interpersonal spatial relationships ("proxemics") play an important role when people collaborate or work near one another. While state-of-art tracking systems and toolkits have been demonstrated that are able to provide proxemics data, application developers require the ability to define their own custom proxemics events (i.e., the meaning behind specific spatial configurations) rather than conduct manual tests in the UI layer. At the same time, proxemics-aware applications involving shared displays need mechanisms to tightly integrate UI events and proxemics events. This requires a middleware framework that allows developers to define proxemics events by composing low-level proxemics data and optionally UI events. In this paper, we present a proximity-based event model suited to collaboration around large displays, and a corresponding framework for building proxemics-aware applications. The design of this model is derived from a review of prior work, and direct experience implementing and evaluating a proxemics-aware interactive tabletop application (a museum information kiosk).
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