{"title":"游戏化学习环境(GLE):一个比较传统学习和游戏化学习环境的案例研究。","authors":"Kinzang Pelden","doi":"10.17102/bjrd.rub.10.2.022","DOIUrl":null,"url":null,"abstract":"The purpose of this research is to assess the difference between the Gamified learning environment and the traditional learning environment. The comparison shows the interests of students in ways of learning, improvement in different fields and learning environments. In this research a questionnaire-based survey was conducted among 400 students from the College of Science and Technology and came with 364 responses, after which compilations and analyzes were performed. This survey also deals with the related revised works, the methodology used, the results and the discussion of the interpreted result.","PeriodicalId":244206,"journal":{"name":"Bhutan Journal of Research and Development","volume":"20 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-04-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Gamified learning environment (GLE): A Case study to compare between traditional learning and Gamified learning environment.\",\"authors\":\"Kinzang Pelden\",\"doi\":\"10.17102/bjrd.rub.10.2.022\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The purpose of this research is to assess the difference between the Gamified learning environment and the traditional learning environment. The comparison shows the interests of students in ways of learning, improvement in different fields and learning environments. In this research a questionnaire-based survey was conducted among 400 students from the College of Science and Technology and came with 364 responses, after which compilations and analyzes were performed. This survey also deals with the related revised works, the methodology used, the results and the discussion of the interpreted result.\",\"PeriodicalId\":244206,\"journal\":{\"name\":\"Bhutan Journal of Research and Development\",\"volume\":\"20 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-04-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Bhutan Journal of Research and Development\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.17102/bjrd.rub.10.2.022\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Bhutan Journal of Research and Development","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17102/bjrd.rub.10.2.022","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Gamified learning environment (GLE): A Case study to compare between traditional learning and Gamified learning environment.
The purpose of this research is to assess the difference between the Gamified learning environment and the traditional learning environment. The comparison shows the interests of students in ways of learning, improvement in different fields and learning environments. In this research a questionnaire-based survey was conducted among 400 students from the College of Science and Technology and came with 364 responses, after which compilations and analyzes were performed. This survey also deals with the related revised works, the methodology used, the results and the discussion of the interpreted result.