在俄罗斯文化研究课程中整合和评估“创客空间”的使用:利用沉浸式虚拟现实和3D打印进行基于项目的学习

Elizabeth Enkin, Olha Tytarenko, Eric Kirschling
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引用次数: 3

摘要

本文讨论了沉浸式虚拟现实(VR)的创客空间的开发,用于体验式学习。高级俄语课程的学生使用创客空间完成了一个由三部分组成的项目,旨在通过艺术和表现性演讲来学习语言和文化。参与者在项目结束时完成了一份关于他们经历的调查,从而提供了一些评估项目成功的数据。学生们使用Oculus Rift头盔观看360度的目标文化图像,并参与手工雕刻活动,从而打印出3D模型。学习者还使用ipad进行绘画活动,然后将其与VR雕刻任务进行比较。调查结果显示,创客空间,尤其是虚拟现实的使用,取得了成功。积极的成果包括促进任务动机、培养口语和艺术创造力、加深学习和专注于任务、协助文化发展,以及在做/制作中享受学习。讨论了对未来语言实验室创客空间项目的建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Integrating and Assessing the Use of a “Makerspace” in a Russian Cultural Studies Course: Utilizing Immersive Virtual Reality and 3D Printing for Project-Based Learning
This article discusses the development of an immersive virtual reality (VR)- infused Makerspace for experiential learning. Students in an advanced-level Russian course used a Makerspace to complete a three-part project aimed at language and cultural learning through art and presentational speaking. Participants completed a survey about their experience at the end of the project, thus providing some data by which to assess its success. Students used Oculus Rift headsets to view 360-degree target-culture images and engaged in a handson sculpting activity that resulted in printing 3D models. Learners also used iPads for a painting activity, which was then compared with the VR sculpting task. The survey results showed that the Makerspace, and using VR in particular, was a success. Positive outcomes included facilitating task motivation, fostering speaking and artistic creativity, enabling deeper learning and focus on the task, assisting with cultural development, and enjoying learning by doing/making. Suggestions for future Makerspace projects in language labs are discussed.
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