{"title":"在俄罗斯文化研究课程中整合和评估“创客空间”的使用:利用沉浸式虚拟现实和3D打印进行基于项目的学习","authors":"Elizabeth Enkin, Olha Tytarenko, Eric Kirschling","doi":"10.1558/CJ.40926","DOIUrl":null,"url":null,"abstract":"This article discusses the development of an immersive virtual reality (VR)- infused Makerspace for experiential learning. Students in an advanced-level Russian course used a Makerspace to complete a three-part project aimed at language and cultural learning through art and presentational speaking. Participants completed a survey about their experience at the end of the project, thus providing some data by which to assess its success. Students used Oculus Rift headsets to view 360-degree target-culture images and engaged in a handson sculpting activity that resulted in printing 3D models. Learners also used iPads for a painting activity, which was then compared with the VR sculpting task. The survey results showed that the Makerspace, and using VR in particular, was a success. Positive outcomes included facilitating task motivation, fostering speaking and artistic creativity, enabling deeper learning and focus on the task, assisting with cultural development, and enjoying learning by doing/making. Suggestions for future Makerspace projects in language labs are discussed.","PeriodicalId":357125,"journal":{"name":"the CALICO Journal","volume":"330 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Integrating and Assessing the Use of a “Makerspace” in a Russian Cultural Studies Course: Utilizing Immersive Virtual Reality and 3D Printing for Project-Based Learning\",\"authors\":\"Elizabeth Enkin, Olha Tytarenko, Eric Kirschling\",\"doi\":\"10.1558/CJ.40926\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article discusses the development of an immersive virtual reality (VR)- infused Makerspace for experiential learning. Students in an advanced-level Russian course used a Makerspace to complete a three-part project aimed at language and cultural learning through art and presentational speaking. Participants completed a survey about their experience at the end of the project, thus providing some data by which to assess its success. Students used Oculus Rift headsets to view 360-degree target-culture images and engaged in a handson sculpting activity that resulted in printing 3D models. Learners also used iPads for a painting activity, which was then compared with the VR sculpting task. The survey results showed that the Makerspace, and using VR in particular, was a success. Positive outcomes included facilitating task motivation, fostering speaking and artistic creativity, enabling deeper learning and focus on the task, assisting with cultural development, and enjoying learning by doing/making. Suggestions for future Makerspace projects in language labs are discussed.\",\"PeriodicalId\":357125,\"journal\":{\"name\":\"the CALICO Journal\",\"volume\":\"330 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-11-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"the CALICO Journal\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1558/CJ.40926\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"the CALICO Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1558/CJ.40926","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Integrating and Assessing the Use of a “Makerspace” in a Russian Cultural Studies Course: Utilizing Immersive Virtual Reality and 3D Printing for Project-Based Learning
This article discusses the development of an immersive virtual reality (VR)- infused Makerspace for experiential learning. Students in an advanced-level Russian course used a Makerspace to complete a three-part project aimed at language and cultural learning through art and presentational speaking. Participants completed a survey about their experience at the end of the project, thus providing some data by which to assess its success. Students used Oculus Rift headsets to view 360-degree target-culture images and engaged in a handson sculpting activity that resulted in printing 3D models. Learners also used iPads for a painting activity, which was then compared with the VR sculpting task. The survey results showed that the Makerspace, and using VR in particular, was a success. Positive outcomes included facilitating task motivation, fostering speaking and artistic creativity, enabling deeper learning and focus on the task, assisting with cultural development, and enjoying learning by doing/making. Suggestions for future Makerspace projects in language labs are discussed.