{"title":"联合双边上采样加速非结构化体绘制","authors":"Steven P. Callahan, Cláudio T. Silva","doi":"10.1080/2151237X.2009.10129271","DOIUrl":null,"url":null,"abstract":"We present an image-space acceleration technique that allows real-time direct volume rendering of large unstructured volumes. Our algorithm operates as a simple post-process and can be used to improve the performance of any existing volume renderer that is sensitive to image size. Using a joint bilateral upsampling filter, images can be rendered efficiently at a fraction of their original size, then upsampled at a high quality using properties that can be quickly computed from the volume. We show how our acceleration technique can be efficiently implemented with current GPUs and used as a post-process for a wide range of volume rendering algorithms and volumetric datasets.","PeriodicalId":354935,"journal":{"name":"Journal of Graphics, GPU, and Game Tools","volume":"75 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Accelerating Unstructured Volume Rendering with Joint Bilateral Upsampling\",\"authors\":\"Steven P. Callahan, Cláudio T. Silva\",\"doi\":\"10.1080/2151237X.2009.10129271\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present an image-space acceleration technique that allows real-time direct volume rendering of large unstructured volumes. Our algorithm operates as a simple post-process and can be used to improve the performance of any existing volume renderer that is sensitive to image size. Using a joint bilateral upsampling filter, images can be rendered efficiently at a fraction of their original size, then upsampled at a high quality using properties that can be quickly computed from the volume. We show how our acceleration technique can be efficiently implemented with current GPUs and used as a post-process for a wide range of volume rendering algorithms and volumetric datasets.\",\"PeriodicalId\":354935,\"journal\":{\"name\":\"Journal of Graphics, GPU, and Game Tools\",\"volume\":\"75 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Graphics, GPU, and Game Tools\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/2151237X.2009.10129271\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Graphics, GPU, and Game Tools","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/2151237X.2009.10129271","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Accelerating Unstructured Volume Rendering with Joint Bilateral Upsampling
We present an image-space acceleration technique that allows real-time direct volume rendering of large unstructured volumes. Our algorithm operates as a simple post-process and can be used to improve the performance of any existing volume renderer that is sensitive to image size. Using a joint bilateral upsampling filter, images can be rendered efficiently at a fraction of their original size, then upsampled at a high quality using properties that can be quickly computed from the volume. We show how our acceleration technique can be efficiently implemented with current GPUs and used as a post-process for a wide range of volume rendering algorithms and volumetric datasets.