机器人演示编程的一种方法:被操纵对象不同初始构型的泛化

A. Alissandrakis, Chrystopher L. Nehaniv, K. Dautenhahn, J. Saunders
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引用次数: 26

摘要

模仿是一种强大的学习工具,机器人代理可以使用它来社会性地学习新的技能和任务。模仿的基本问题之一是对应问题,即当模仿主体的表现形式不同时,如何在模型和模仿主体的行为、状态和效果之间进行映射。在我们的方法中,匹配依赖于不同的度量和粒度。针对人类对物体的操纵和排列,本文提出了Jabberwocky系统,该系统使用不同的度量和粒度来产生动作命令序列,当模仿体执行这些动作命令序列时,可以达到相应的效果(操纵体的绝对/相对位置、位移、旋转和方向)。基于人类对对象操作任务的单一演示,并使用效果度量的组合,该系统显示出对应的解决方案,然后由模仿代理执行,在模仿者的工作空间中对不同的初始对象位置和方向进行概括。根据所使用的特定度量标准和粒度,相应的效果将有所不同(如示例所示),根据任务和上下文做出适当的度量标准和粒度选择
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Approach for Programming Robots by Demonstration: Generalization Across Different Initial Configurations of Manipulated Objects
Imitation is a powerful learning tool that can be used by a robotic agent to socially learn new skills and tasks. One of the fundamental problems in imitation is the correspondence problem, how to map between the actions, states and effects of the model and imitator agents, when the embodiment of the agents is dissimilar. In our approach, the matching depends on different metrics and granularity. Focusing on object manipulation and arrangement demonstrated by a human, this paper presents Jabberwocky, a system that uses different metrics and granularity to produce action command sequences that when executed by an imitating agent can achieve corresponding effects (manipulandum absolute/relative position, displacement, rotation and orientation). Based on a single demonstration of an object manipulation task by a human and using a combination of effect metrics, the system is shown to produce correspondence solutions that are then performed by an imitating agent, generalizing with respect to different initial object positions and orientations in the imitator's workspace. Depending on the particular metrics and granularity used, the corresponding effects will differ (shown in examples), making the appropriate choice of metrics and granularity depend on the task and context
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