{"title":"基于Komi系统的拼字游戏公平性解决方案","authors":"H. Aung, M. Khalid, H. Iida","doi":"10.1109/AITC.2019.8921355","DOIUrl":null,"url":null,"abstract":"Artificial intelligence (AI) has a long-standing and healthy relationship with games where it becomes a popular application area for AI-driven research such as game playing, game design and so on. With the recent advancement of AI game-playing programs that had exceeded human capabilities, fairness becomes an important issue to be addressed in order to ensure the attractiveness of a game can be retained to the future players. Such an issue may also be compounded when considering the context of turn-based games, where the first player may have a huge advantage over the subsequent player(s) (called the advantage of initiative). As such, this paper proposes an innovative way to make a game attractive while maintaining fairness by adopting the Komi (compensation system). This fairness solution is validated by applying the system onto a word anagram game, Scrabble, where fairness can be maintained based on the skill level of the players.","PeriodicalId":388642,"journal":{"name":"2019 International Conference on Advanced Information Technologies (ICAIT)","volume":"34 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Towards a fairness solution of Scrabble with Komi system\",\"authors\":\"H. Aung, M. Khalid, H. Iida\",\"doi\":\"10.1109/AITC.2019.8921355\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Artificial intelligence (AI) has a long-standing and healthy relationship with games where it becomes a popular application area for AI-driven research such as game playing, game design and so on. With the recent advancement of AI game-playing programs that had exceeded human capabilities, fairness becomes an important issue to be addressed in order to ensure the attractiveness of a game can be retained to the future players. Such an issue may also be compounded when considering the context of turn-based games, where the first player may have a huge advantage over the subsequent player(s) (called the advantage of initiative). As such, this paper proposes an innovative way to make a game attractive while maintaining fairness by adopting the Komi (compensation system). This fairness solution is validated by applying the system onto a word anagram game, Scrabble, where fairness can be maintained based on the skill level of the players.\",\"PeriodicalId\":388642,\"journal\":{\"name\":\"2019 International Conference on Advanced Information Technologies (ICAIT)\",\"volume\":\"34 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 International Conference on Advanced Information Technologies (ICAIT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/AITC.2019.8921355\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 International Conference on Advanced Information Technologies (ICAIT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/AITC.2019.8921355","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Towards a fairness solution of Scrabble with Komi system
Artificial intelligence (AI) has a long-standing and healthy relationship with games where it becomes a popular application area for AI-driven research such as game playing, game design and so on. With the recent advancement of AI game-playing programs that had exceeded human capabilities, fairness becomes an important issue to be addressed in order to ensure the attractiveness of a game can be retained to the future players. Such an issue may also be compounded when considering the context of turn-based games, where the first player may have a huge advantage over the subsequent player(s) (called the advantage of initiative). As such, this paper proposes an innovative way to make a game attractive while maintaining fairness by adopting the Komi (compensation system). This fairness solution is validated by applying the system onto a word anagram game, Scrabble, where fairness can be maintained based on the skill level of the players.