基于Komi系统的拼字游戏公平性解决方案

H. Aung, M. Khalid, H. Iida
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引用次数: 1

摘要

人工智能(AI)与游戏有着长期而健康的关系,它成为AI驱动研究的热门应用领域,如游戏玩法,游戏设计等。随着人工智能游戏程序超越人类能力的发展,为了确保游戏对未来玩家的吸引力,公平性成为一个重要的问题。当考虑到回合制游戏的背景时,这一问题也会变得更加复杂,在回合制游戏中,第一个玩家可能比随后的玩家拥有巨大的优势(称为主动优势)。因此,本文提出了一种创新方法,通过采用Komi(补偿系统)使游戏在保持公平性的同时具有吸引力。通过将该系统应用于字谜游戏《Scrabble》,这种公平解决方案得到了验证,在这种游戏中,公平性可以根据玩家的技能水平来维持。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards a fairness solution of Scrabble with Komi system
Artificial intelligence (AI) has a long-standing and healthy relationship with games where it becomes a popular application area for AI-driven research such as game playing, game design and so on. With the recent advancement of AI game-playing programs that had exceeded human capabilities, fairness becomes an important issue to be addressed in order to ensure the attractiveness of a game can be retained to the future players. Such an issue may also be compounded when considering the context of turn-based games, where the first player may have a huge advantage over the subsequent player(s) (called the advantage of initiative). As such, this paper proposes an innovative way to make a game attractive while maintaining fairness by adopting the Komi (compensation system). This fairness solution is validated by applying the system onto a word anagram game, Scrabble, where fairness can be maintained based on the skill level of the players.
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