{"title":"一种用于大型VEs的自适应遮挡剔除算法","authors":"K. Bormann","doi":"10.1109/VR.2000.840518","DOIUrl":null,"url":null,"abstract":"Frustum slicing and hierarchical occlusion maps are combined to give a simpler occlusion culling algorithm that more adequately caters to large, open virtual environments.","PeriodicalId":375299,"journal":{"name":"Proceedings IEEE Virtual Reality 2000 (Cat. No.00CB37048)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2000-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"An adaptive occlusion culling algorithm for use in large VEs\",\"authors\":\"K. Bormann\",\"doi\":\"10.1109/VR.2000.840518\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Frustum slicing and hierarchical occlusion maps are combined to give a simpler occlusion culling algorithm that more adequately caters to large, open virtual environments.\",\"PeriodicalId\":375299,\"journal\":{\"name\":\"Proceedings IEEE Virtual Reality 2000 (Cat. No.00CB37048)\",\"volume\":\"24 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2000-03-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings IEEE Virtual Reality 2000 (Cat. No.00CB37048)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VR.2000.840518\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings IEEE Virtual Reality 2000 (Cat. No.00CB37048)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.2000.840518","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An adaptive occlusion culling algorithm for use in large VEs
Frustum slicing and hierarchical occlusion maps are combined to give a simpler occlusion culling algorithm that more adequately caters to large, open virtual environments.