电脑游戏作为一个跨学科的研究课题

A. Vasiliev, Y. Pechatnova
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引用次数: 0

摘要

这篇文章专门讨论电脑游戏研究的细节。作者建议从哲学和文化、社会经济和心理以及教学三个维度来分析电脑游戏现象。研究方法包括系统分析的一般科学方法和对研究主题的跨学科方法。因此,作者得出结论,有必要采用一种综合的方法来研究电脑游戏,而不可能将电脑游戏的一个方面与另一个方面分开研究。跨学科研究的经验使我们有可能避免对电脑游戏的片面看法,并将游戏视为导致数字文化、新认知形式、交流手段和规模、货币化方式、心理缓解新方法发展的进步的关键帮助者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
COMPUTER GAMES AS A SUBJECT OF INTERDISCIPLINARY RESEARCH
The article is devoted to the specifics of the study of computer games. The authors propose to analyzethe phenomenon of computer games in three dimensions: philosophical and cultural, socio-economic andpsychological and pedagogical. The research methodology consists of general scientific methods of systemanalysis and an interdisciplinary approach to the subject of study. As a result, the authors conclude that thereis a need for an integrated approach to the study of computer games and the impossibility of studying one ofthe aspects of computer games in isolation from the other. The experience of interdisciplinary research makesit possible to prevent a one-sided view of computer games and to consider the game as a key accompliceof progress that has led to the development of digital culture, new forms of cognition, means and scales ofcommunication, ways of monetization, new methods of psychological relief.
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