沉浸式虚拟环境的交互式体绘制

Claudia Hänel, B. Weyers, B. Hentschel, T. Kuhlen
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引用次数: 12

摘要

沉浸式虚拟环境(IVEs)是3D数据可视化和探索的合适平台,例如,立体技术促进了对这些数据的空间理解。然而,与桌面设置相比,更低的延迟和更高的帧率是强制性的。在本文中,我们认为当前实现的直接体绘制不允许一个理想的可视化w.r.t.延迟和视觉质量,不损害沉浸在虚拟环境中。为此,我们分析了已发表的加速技术,并讨论了它们在IVEs中的潜力;此外,头部跟踪被认为是主要的挑战,也是特定优化技术的起点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactive volume rendering for immersive virtual environments
Immersive virtual environments (IVEs) are an appropriate platform for 3D data visualization and exploration as, for example, the spatial understanding of these data is facilitated by stereo technology. However, in comparison to desktop setups a lower latency and thus a higher frame rate is mandatory. In this paper we argue that current realizations of direct volume rendering do not allow for a desirable visualization w.r.t. latency and visual quality that do not impair the immersion in virtual environments. To this end, we analyze published acceleration techniques and discuss their potential in IVEs; furthermore, head tracking is considered as a main challenge but also a starting point for specific optimization techniques.
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