基于CUDA的步进分水岭算法分析

G. B. Vitor, A. Körbes, R. Lotufo, J. V. Ferreira
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引用次数: 23

摘要

本文提出并开发了一种分水岭变换的并行算法,并在图形硬件上进行了应用。讨论了现有的建议,并简要分析了其方面。该算法分为四个步骤,每个步骤使用受现有技术启发的不同方法执行任务。该算法使用CUDA库实现,其性能在GPU上进行测量,并与在CPU上运行的顺序算法进行比较,平均速度是顺序方法执行时间的两倍。这项工作改进了以前的混合方法和并行算法的结果,在CPU和GPU之间进行了许多同步和迭代步骤。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Analysis of a Step-Based Watershed Algorithm Using CUDA
This paper proposes and develops a parallel algorithm for the watershed transform, with application on graphics hardware. The existing proposals are discussed and its aspects briefly analysed. The algorithm is proposed as a procedure of four steps, where each step performs a task using different approaches inspired by existing techniques. The algorithm is implemented using the CUDA libraries and its performance is measured on the GPU and compared to a sequential algorithm running on the CPU, achieving an average speed of twice the execution time of the sequential approach. This work improves on previous results of hybrid approaches and parallel algorithms with many steps of synchronisation and iterations between CPU and GPU.
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