游戏化社交媒体移动挑战对心理健康的影响

Pedro F. Campos
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引用次数: 0

摘要

心理健康是我们对自己情绪和认知能力的一种无形的、主观的感知。随着社交网络的兴起,连通性和媒体消费都发生了巨大的变化,严肃游戏被应用于许多不同的方式,作为改善心理健康的有效方法。在这项工作中,我们专注于了解心理健康与人们的日常生活之间的关系,我们应该意识到哪些危险和建议,以及利用当前技术改善人们生活的机会。在本文中,我们介绍了Spark,这是一个移动应用程序,世界上每个人每25小时参与一次挑战。每个挑战都要求用户执行一项活动,用照片捕捉那个时刻,然后分享它。随着时间的推移,用户参与不同的挑战,活动的记录总是可访问的。这鼓励用户重温过去积极的经历,并记下自己的成就。我们在为期六个月的研究中评估了这个工具,参与者对他们每周的心理健康水平进行了排名。结果表明,游戏化挑战对心理健康的整体感知有积极影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Impact of Gamified Social-Media Mobile Challenges on Mental Well-being
Mental well-being is an intangible, subjective perception of our own emotions and cognitive capabilities. With the rise of social networks, connectivity and media consumption have seen dramatic changes, and serious games have been applied in many different ways as an effective approach for improving mental well-being. In this work, we focus on understanding how mental well-being relates to people’s routines, what dangers and recommendations we should be aware of, and what opportunities exist to leverage current technologies in order to improve people’s lives. In this paper we present Spark, a mobile application where everyone in the world participates in a single challenge every 25 hours. Each challenge asks the user to perform an activity, capturing that moment with a photo, and then sharing it. As the user participates in different challenges over time, a record of the activities is always accessible. This encourages the user to relive positive past experiences, and take note of his accomplishments. We evaluated the tool during a six-month long study where participants ranked their weekly levels of mental well-being. The results suggest there is a positive impact of the gamified challenges in the overall perception of mental well-being.
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