机器学习在联赛指数预测中的应用

Yi-liu Liu
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引用次数: 0

摘要

随着技术的发展和4G的商业化利用,电子竞技和直播机构得到了巨大的发展。因此,优化游戏环境,最大化玩家的游戏体验是至关重要和有意义的,这就是为什么探索玩家联赛指数的主要影响因素以及构建预测模型是如此必要和现实。传统的判断方法是经验和观察,无法处理大量数据,结果精度低,而通过机器学习可以有效、精确、客观地处理情况。本文通过对真实比赛选手中提取的19个变量的3338多条数据进行处理,首先进行描述性统计分析,找出影响选手联赛指标的真实因素,然后利用6个知名的机器学习模型构建预测模型。我们发现,在测试过程中,人工神经网络模型的预测效果最好,对测试数据的正确率超过45.4%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Application of Machine Learning in League Index Prediction
Along with the technological developments and the commercial utilization of 4G, electronic sports and live broadcasting institutions have got huge progresses. Thus, it is vital and meaningful to optimize the gaming circumstances and maximize the gaming experiences of players and this is why exploring the main contributing factors or players' league indexes as well as constructing predictive models are so necessary and pragmatic. It is the experiences and the observations that the traditional methods applied for judgments, which cannot handle massive data and will end up with low-accuracy outcomes, whereas the situations can be processed effectively, precisely and objectively via machine learning. In this paper, via processing over 3338 data of 19 variables extracted from real game players, descriptive statistical analysis has been firstly processed for identifying the real factors that influence the players' league indexes, then, six well-known machine learning models are used to build the prediction models. We have discovered that, during the tests, Artificial Neural Network model offers the best prediction and correctly predicts over 45.4% of the testing data.
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