研究教育游戏行为模式对学生学习成绩影响的学习分析方法

Han-Yu Sung, Po-Han Wu, Gwo-jen Hwang, Dai-Chi Lin
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引用次数: 6

摘要

本研究透过在小学科学课程中进行数位游戏学习活动,调查学生在教育游戏中的行为模式。此外,本研究还比较了高、低成绩学生的行为模式,探讨教育游戏行为模式对学生学习成绩的影响。研究发现,成绩高的学生比成绩低的学生表现出更多的深度思考和反思行为模式,这意味着在基于数字游戏的学习过程中,有必要结合学习策略来引导学生进行深度思考和反思行为。本研究的发现为有意采用基于数字游戏的学习方法的研究人员和学校教师提供了很好的参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Learning Analytics Approach to Investigating the Impacts of Educational Gaming Behavioral Patterns on Students' Learning Achievements
In this study, students behavioral patterns in an educational game were investigated by conducting a digital game-based learning activity in an elementary school science course. Moreover, the behavioral patterns of the highachievement and low-achievement students were compared to explore the possible educational gaming behavioral patterns affecting the students learning achievements. It was found that the high-achievement students showed more deep thinking and reflective behavioral patterns than the low-achievement ones, implying the necessity of incorporating learning strategies to guide students to have deep thinking and reflective behaviors during the digital game-based learning process. The finding of this study provides a good reference for researchers and school teachers who intend to employ the digital game-based learning approach.
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