游击战术:激励高可靠性应用程序的设计模式

M. M. Hugue, James M. Purtilo
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引用次数: 1

摘要

硬件和软件组件通常被视为具有不同开发和运行时配置文件的不同实体。然而,嵌入式和独立计算系统的这些关键设计元素和组件对人为错误具有固有的脆弱性。由于硬件制造商在生产大量显示独立故障率的集成设备时广泛使用软件,因此快速增长的软件工程社区已经开始接受专业工程师基于规则和工具的方法。将迭代设计规则、工具、组件重用和模拟/测试方法应用到高度可靠的应用程序所需的复杂系统的每个过程和组件中,可以最大限度地减少人为潜在错误在现场系统中的传播。通过识别和采用可靠性的设计模式,我们相信我们可以减轻人为代理作为单点故障的影响,并实现最终产品的期望可靠性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Guerrilla tactics: motivating design patterns for high-dependability applications
Hardware and software components are often treated as distinct entities with different development and run-time profiles. Yet, these key design elements and components of embedded and stand-alone computing systems have an inherent vulnerability to human error. Since manufacturers of hardware make extensive use of software in producing masses of integrated devices exhibiting independent failure rates, the rapidly growing software engineering community has begun to embrace the rule-and-tool based approach of the professional engineer. Adoption of iterative design rules, tools, component reuse, and simulation/testing methodologies into every process and component required by a complex systems for highly dependable applications has the potential to minimize the propagation of human-made latent errors into fielded systems. By identifying and employing design patterns for dependability, we believe that we can mitigate the effects of human agents as single points of failure and achieve the desired dependability of the final product.
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