利用概率资源模型提高gpu源级时序仿真的精度

Christoph Gerum, W. Rosenstiel, O. Bringmann
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引用次数: 1

摘要

在高性能和台式机市场取得成功后,用于通用计算的图形处理单元(gpu)被引入到芯片上的嵌入式系统(soc)中。由于一些高级的体系结构特性,如大规模同步多线程、静态性能分析和高级时序模拟,很难应用于在这些系统上运行的代码。本文扩展了一种gpu性能仿真方法。该方法在应用程序的OpenCL C源代码中使用自动性能注释,并使用扩展的性能模型,从执行注释的内核产生的度量中派生内核运行时。然后使用概率资源冲突模型生成最终结果。该模型在大多数测试用例上达到了90%的准确率,并且比以前的方法提供了更高的平均准确率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Improving accuracy of source level timing simulation for GPUs using a probabilistic resource model
After their success in the high performance and desktop market, Graphic Processing Units (GPUs), that can be used for general purpose computing are introduced for embedded systems on a chip (SOCs). Due to some advanced architectural features, like massive simultaneous multithreading, static performance analysis and high-level timing simulation are difficult to apply to code running on these systems. This paper extends a method for performance simulation of GPUs. The method uses automated performance annotations in the application's OpenCL C source code, and an extended performance model for derivation of a kernels runtime from metrics produced by the execution of annotated kernels. The final results are then generated using a probabilistic resource conflict model. The model reaches an accuracy of 90% on most test cases and delivers a higher average accuracy than previous methods.
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