在gpgpu上加速大规模地理空间多边形栅格化

Jianting Zhang
{"title":"在gpgpu上加速大规模地理空间多边形栅格化","authors":"Jianting Zhang","doi":"10.1145/2070770.2070772","DOIUrl":null,"url":null,"abstract":"This study targets at speeding up polygon rasterization in large-scale geospatial datasets by utilizing massively parallel General Purpose Graphics Processing Units (GPGPU) computing for efficient spatial indexing and analysis based on a dynamically integrated vector-raster data model. As the first step, we have designed and implemented a parallelization schema for moderately large polygons using the Compute Unified Device Architecture (CUDA). Experiment results on 41,768 real world geospatial polygons with vertex numbers between 64 and 1024, which are selected among a total of 717,057 polygons with 1,199,799 rings in the experiment dataset, show that our implementation can speed up the computation of intersection points among polygon edges and scan lines by more than 20 times on a Nvidia C2050 GPU card when compared to a serial CPU implementation. Extending the design and implementation to support polygons with arbitrarily large numbers of vertices by extensively using efficient sorting is discussed. The paper also reports the design and implementation of a profile quadtree to better understand the data and the distributions of its parallel computing tasks, in addition to help select polygon groups for experiments.","PeriodicalId":246527,"journal":{"name":"Proceedings of the ACM SIGSPATIAL Second International Workshop on High Performance and Distributed Geographic Information Systems","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"21","resultStr":"{\"title\":\"Speeding up large-scale geospatial polygon rasterization on GPGPUs\",\"authors\":\"Jianting Zhang\",\"doi\":\"10.1145/2070770.2070772\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study targets at speeding up polygon rasterization in large-scale geospatial datasets by utilizing massively parallel General Purpose Graphics Processing Units (GPGPU) computing for efficient spatial indexing and analysis based on a dynamically integrated vector-raster data model. As the first step, we have designed and implemented a parallelization schema for moderately large polygons using the Compute Unified Device Architecture (CUDA). Experiment results on 41,768 real world geospatial polygons with vertex numbers between 64 and 1024, which are selected among a total of 717,057 polygons with 1,199,799 rings in the experiment dataset, show that our implementation can speed up the computation of intersection points among polygon edges and scan lines by more than 20 times on a Nvidia C2050 GPU card when compared to a serial CPU implementation. Extending the design and implementation to support polygons with arbitrarily large numbers of vertices by extensively using efficient sorting is discussed. The paper also reports the design and implementation of a profile quadtree to better understand the data and the distributions of its parallel computing tasks, in addition to help select polygon groups for experiments.\",\"PeriodicalId\":246527,\"journal\":{\"name\":\"Proceedings of the ACM SIGSPATIAL Second International Workshop on High Performance and Distributed Geographic Information Systems\",\"volume\":\"3 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"21\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the ACM SIGSPATIAL Second International Workshop on High Performance and Distributed Geographic Information Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2070770.2070772\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the ACM SIGSPATIAL Second International Workshop on High Performance and Distributed Geographic Information Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2070770.2070772","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 21

摘要

本研究旨在利用大规模并行通用图形处理单元(GPGPU)计算,在动态集成矢量栅格数据模型的基础上进行有效的空间索引和分析,从而加速大规模地理空间数据集中的多边形栅格化。作为第一步,我们使用计算统一设备架构(CUDA)设计并实现了中等大小多边形的并行化模式。实验结果表明,在Nvidia C2050 GPU上实现的多边形边缘与扫描线相交点的计算速度比串行CPU实现提高了20倍以上。实验数据集中有717,057个多边形,1,199,799个环,选取了41,768个顶点数在64 ~ 1024之间的真实地理空间多边形。讨论了通过广泛使用高效排序来扩展设计和实现以支持具有任意大量顶点的多边形。本文还介绍了轮廓四叉树的设计和实现,以更好地了解数据及其并行计算任务的分布,并帮助选择实验的多边形组。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Speeding up large-scale geospatial polygon rasterization on GPGPUs
This study targets at speeding up polygon rasterization in large-scale geospatial datasets by utilizing massively parallel General Purpose Graphics Processing Units (GPGPU) computing for efficient spatial indexing and analysis based on a dynamically integrated vector-raster data model. As the first step, we have designed and implemented a parallelization schema for moderately large polygons using the Compute Unified Device Architecture (CUDA). Experiment results on 41,768 real world geospatial polygons with vertex numbers between 64 and 1024, which are selected among a total of 717,057 polygons with 1,199,799 rings in the experiment dataset, show that our implementation can speed up the computation of intersection points among polygon edges and scan lines by more than 20 times on a Nvidia C2050 GPU card when compared to a serial CPU implementation. Extending the design and implementation to support polygons with arbitrarily large numbers of vertices by extensively using efficient sorting is discussed. The paper also reports the design and implementation of a profile quadtree to better understand the data and the distributions of its parallel computing tasks, in addition to help select polygon groups for experiments.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信