使移动增强现实应用程序易于访问

Jaylin Herskovitz, Jason Wu, Samuel White, Amy Pavel, G. Reyes, Anhong Guo, Jeffrey P. Bigham
{"title":"使移动增强现实应用程序易于访问","authors":"Jaylin Herskovitz, Jason Wu, Samuel White, Amy Pavel, G. Reyes, Anhong Guo, Jeffrey P. Bigham","doi":"10.1145/3373625.3417006","DOIUrl":null,"url":null,"abstract":"Augmented Reality (AR) technology creates new immersive experiences in entertainment, games, education, retail, and social media. AR content is often primarily visual and it is challenging to enable access to it non-visually due to the mix of virtual and real-world content. In this paper, we identify common constituent tasks in AR by analyzing existing mobile AR applications for iOS, and characterize the design space of tasks that require accessible alternatives. For each of the major task categories, we create prototype accessible alternatives that we evaluate in a study with 10 blind participants to explore their perceptions of accessible AR. Our study demonstrates that these prototypes make AR possible to use for blind users and reveals a number of insights to move forward. We believe our work sets forth not only exemplars for developers to create accessible AR applications, but also a roadmap for future research to make AR comprehensively accessible.","PeriodicalId":433618,"journal":{"name":"Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility","volume":"15 2","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-10-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"21","resultStr":"{\"title\":\"Making Mobile Augmented Reality Applications Accessible\",\"authors\":\"Jaylin Herskovitz, Jason Wu, Samuel White, Amy Pavel, G. Reyes, Anhong Guo, Jeffrey P. Bigham\",\"doi\":\"10.1145/3373625.3417006\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Augmented Reality (AR) technology creates new immersive experiences in entertainment, games, education, retail, and social media. AR content is often primarily visual and it is challenging to enable access to it non-visually due to the mix of virtual and real-world content. In this paper, we identify common constituent tasks in AR by analyzing existing mobile AR applications for iOS, and characterize the design space of tasks that require accessible alternatives. For each of the major task categories, we create prototype accessible alternatives that we evaluate in a study with 10 blind participants to explore their perceptions of accessible AR. Our study demonstrates that these prototypes make AR possible to use for blind users and reveals a number of insights to move forward. We believe our work sets forth not only exemplars for developers to create accessible AR applications, but also a roadmap for future research to make AR comprehensively accessible.\",\"PeriodicalId\":433618,\"journal\":{\"name\":\"Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility\",\"volume\":\"15 2\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-10-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"21\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3373625.3417006\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3373625.3417006","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 21

摘要

增强现实(AR)技术在娱乐、游戏、教育、零售和社交媒体领域创造了全新的沉浸式体验。AR内容通常主要是视觉的,由于虚拟内容和现实内容的混合,使其能够以非视觉方式访问是具有挑战性的。在本文中,我们通过分析现有的iOS移动AR应用程序,确定了AR中的常见组成任务,并描述了需要可访问替代方案的任务的设计空间。对于每个主要任务类别,我们创建了可访问的原型替代方案,并在10名盲人参与者的研究中进行了评估,以探索他们对可访问AR的看法。我们的研究表明,这些原型使AR可以为盲人用户使用,并揭示了一些向前发展的见解。我们相信,我们的工作不仅为开发人员创建可访问的AR应用程序提供了范例,而且为未来的研究提供了路线图,使AR全面可访问。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Making Mobile Augmented Reality Applications Accessible
Augmented Reality (AR) technology creates new immersive experiences in entertainment, games, education, retail, and social media. AR content is often primarily visual and it is challenging to enable access to it non-visually due to the mix of virtual and real-world content. In this paper, we identify common constituent tasks in AR by analyzing existing mobile AR applications for iOS, and characterize the design space of tasks that require accessible alternatives. For each of the major task categories, we create prototype accessible alternatives that we evaluate in a study with 10 blind participants to explore their perceptions of accessible AR. Our study demonstrates that these prototypes make AR possible to use for blind users and reveals a number of insights to move forward. We believe our work sets forth not only exemplars for developers to create accessible AR applications, but also a roadmap for future research to make AR comprehensively accessible.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信