大型虚拟环境中行走重新定向技术的评价

Tabitha C. Peck, M. Whitton, H. Fuchs
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引用次数: 69

摘要

使用真实行走运动接口的虚拟环境(ve)通常被限制在跟踪实验室空间的大小范围内。为解除这种尺寸限制而提出的技术,能够在比跟踪的实验室空间更大的虚拟空间中实现真正的行走,都需要在最坏的情况下(当用户接近走出跟踪空间时)使用重新定向技术(rot)。我们提出了一种新的ROT,使用VE中的干扰物-当VE旋转时用户关注的物体-并通过两个用户研究将我们的方法与当前的ROT进行比较。我们的研究结果表明,用户更喜欢使用干扰物的rot,并且认为它们更自然。当使用带有干扰物的rot时,用户对旋转VE的意识也较弱。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluation of Reorientation Techniques for Walking in Large Virtual Environments
Virtual environments (VEs) that use a real-walking locomotion interface have typically been restricted in size to the area of the tracked lab space. Techniques proposed to lift this size constraint, enabling real walking in VEs that are larger than the tracked lab space, all require reorientation techniques (ROTs) in the worst-case situation-when a user is close to walking out of the tracked space. We propose a new ROT using distractors-objects in the VE for the user to focus on while the VE rotates and compare our method to current ROTs through two user studies. Our findings show ROTs using distractors were preferred and ranked more natural by users. Users were also less aware of the rotating VE, when ROTs with distractors were used.
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