{"title":"危险,肮脏和堕落:创造性的叛逆行为","authors":"A. Morris","doi":"10.5920/fields.913","DOIUrl":null,"url":null,"abstract":"Creativity: a word often associated with fun, colour and play, a sentiment reflected in companies attempting to recreate it for profit. Exhibitions like the Wondr Experience litter their spaces with similar childlike aesthetics, with the superficial goal of fostering creativity, but resulting in the true aim of an endless stream of identical Instagram posts and more ticket sales. This paper reveals a darker and more authentic side to creativity, proposing that discomfort is an essential ingredient. Juxtaposing the cute spaces for 'plandids' and the bean bags and beer fridges of office spaces jumping on the hype, the study reveals that to engage in creative thought you have to be in a state of apprehension. Graphic designers often follow the security of grids designed by the likes of Josef Müller-Brockman, however the piece suggests that this kind of work is within the realms of comfort. This tendency for playing it safe is possibly because of the consumerist society we live in – not many designers can afford to take risks because failure means no paycheck. In this way, the paper ends with the suggestion that due to the culture we are in, creativity is observed as an act of rebellion.","PeriodicalId":239976,"journal":{"name":"Fields: journal of Huddersfield student research","volume":"516 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Danger, Dirt & Degenerates: The Rebellious Act of Creativity\",\"authors\":\"A. Morris\",\"doi\":\"10.5920/fields.913\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Creativity: a word often associated with fun, colour and play, a sentiment reflected in companies attempting to recreate it for profit. Exhibitions like the Wondr Experience litter their spaces with similar childlike aesthetics, with the superficial goal of fostering creativity, but resulting in the true aim of an endless stream of identical Instagram posts and more ticket sales. This paper reveals a darker and more authentic side to creativity, proposing that discomfort is an essential ingredient. Juxtaposing the cute spaces for 'plandids' and the bean bags and beer fridges of office spaces jumping on the hype, the study reveals that to engage in creative thought you have to be in a state of apprehension. Graphic designers often follow the security of grids designed by the likes of Josef Müller-Brockman, however the piece suggests that this kind of work is within the realms of comfort. This tendency for playing it safe is possibly because of the consumerist society we live in – not many designers can afford to take risks because failure means no paycheck. In this way, the paper ends with the suggestion that due to the culture we are in, creativity is observed as an act of rebellion.\",\"PeriodicalId\":239976,\"journal\":{\"name\":\"Fields: journal of Huddersfield student research\",\"volume\":\"516 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-12-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Fields: journal of Huddersfield student research\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.5920/fields.913\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Fields: journal of Huddersfield student research","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5920/fields.913","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
创造力:一个经常与乐趣、色彩和游戏联系在一起的词,这种情感反映在试图通过重新创造来盈利的公司身上。像“奇妙体验”(wonder Experience)这样的展览让空间充满了类似的孩子般的美感,表面上的目的是培养创造力,但其真正目的是在Instagram上源源不断地发布相同的帖子,增加门票销售。这篇论文揭示了创造力更黑暗、更真实的一面,提出不适是必不可少的因素。把可爱的“农田”空间和铺天盖地的办公空间和啤酒冰箱放在一起,研究表明,要想进行创造性思维,你必须处于一种焦虑的状态。平面设计师经常遵循Josef miller - brockman等人设计的网格的安全性,然而这篇文章表明,这种工作是在舒适的领域内。这种谨慎行事的倾向可能是因为我们生活在消费主义社会——没有多少设计师能承担得起冒险,因为失败意味着没有薪水。通过这种方式,本文最后提出,由于我们所处的文化,创造力被视为一种反叛行为。
Danger, Dirt & Degenerates: The Rebellious Act of Creativity
Creativity: a word often associated with fun, colour and play, a sentiment reflected in companies attempting to recreate it for profit. Exhibitions like the Wondr Experience litter their spaces with similar childlike aesthetics, with the superficial goal of fostering creativity, but resulting in the true aim of an endless stream of identical Instagram posts and more ticket sales. This paper reveals a darker and more authentic side to creativity, proposing that discomfort is an essential ingredient. Juxtaposing the cute spaces for 'plandids' and the bean bags and beer fridges of office spaces jumping on the hype, the study reveals that to engage in creative thought you have to be in a state of apprehension. Graphic designers often follow the security of grids designed by the likes of Josef Müller-Brockman, however the piece suggests that this kind of work is within the realms of comfort. This tendency for playing it safe is possibly because of the consumerist society we live in – not many designers can afford to take risks because failure means no paycheck. In this way, the paper ends with the suggestion that due to the culture we are in, creativity is observed as an act of rebellion.