接下来会发生什么?互动叙事的实验

B. Samuel
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引用次数: 1

摘要

大多数互动式叙事都无法名符其实。静态互动叙述(游戏邦注:例如固定的故事图表)往往缺乏足够大的可能性空间,无法让玩家产生创造感和主人翁感。动态叙述可以使用削弱或完全消除玩家互动意义的技术。本文介绍了一个新系统的建议,该系统允许用户从系统生成的故事事件集中不断选择,以包含在不断发展的叙述中。虽然这项工作仍处于初级阶段,但它可能是交互式故事叙述的一大进步,为真正依赖于用户输入和互动的高质量故事创造了更大的可能性空间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
What Comes Next? An Experiment in Interactive Narrative
Most interactive narratives fail to live up to their names. Static interactive narratives (e.g., fixed story graphs) tend to lack a large enough possibility space to allow for a sense of creation and ownership on the part of the player. Dynamic narratives can employ techniques that undercut, or remove entirely, the significance of player interaction. This paper introduces a proposal for a new system that lets the user continuously select from system generated sets of story events to include in an evolving narrative. Though this work is still in its preliminary stages, it could be an advance in interactive storytelling, allowing for a large possibility space of quality stories that truly depend on user input and interaction for their creation.
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