融合深度,颜色和骨骼数据,增强实时手分割

Yu-Jen Huang, M. Bolas, Evan A. Suma
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引用次数: 2

摘要

随着传感技术的发展,空间用户界面已成为与视频游戏和虚拟环境交互的日益流行的平台。特别是,最近消费者级运动追踪设备(如微软Kinect)的进步,引发了由用户的手和身体直接控制的用户界面的急剧增加。然而,为这些传感器创建的现有骨架跟踪中间件,例如由Microsoft和OpenNI开发的那些,往往侧重于粗糙的全身运动,并且在试图跟踪用户的手的位置并将它们从背景中分割出来时,受到几个充分证明的限制。在本文中,我们提出了一种将原始骨架跟踪位置与传感器返回的颜色和深度信息相结合的方法来更稳健地处理这些故障情况。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fusing depth, color, and skeleton data for enhanced real-time hand segmentation
As sensing technology has evolved, spatial user interfaces have become increasingly popular platforms for interacting with video games and virtual environments. In particular, recent advances in consumer-level motion tracking devices such as the Microsoft Kinect have sparked a dramatic increase in user interfaces controlled directly by the user's hands and body. However, existing skeleton tracking middleware created for these sensors, such as those developed by Microsoft and OpenNI, tend to focus on coarse full-body motions, and suffers from several well-documented limitations when attempting to track the positions of the user's hands and segment them from the background. In this paper, we present an approach for more robustly handling these failure cases by combining the original skeleton tracking positions with the color and depth information returned from the sensor.
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