头-手指-手臂:移动VR中的物理耦合和解耦多模态交互设计

Pallavi Mohan, Wooi-Boon Goh, Chi-Wing Fu, Sai-Kit Yeung
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引用次数: 3

摘要

本文提出了一种新的基于手指的双手手势,称为X-Fingers,它在移动VR中使用基于视觉的技术提供交互式2D空间输入控制。这种基于手指的输入方式可以与用户手臂或头部的运动相协调,以提供额外的输入方式。手臂或头部的结合分别提供了物理耦合和物理解耦的多模态相互作用。鉴于这两种设计选择,我们进行了用户研究,以了解交互的物理耦合的性质如何影响用户的性能和偏好,包括不同程度的协调模式之间的任务。结果表明,当多模态交互的协调度较高时,物理解耦交互设计是首选的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Head-Fingers-Arms: Physically-Coupled and Decoupled Multimodal Interaction Designs in Mobile VR
This paper proposes a novel bimanual finger-based gesture called X-Fingers that provides interactive 2D spatial input control using vision-based techniques in mobile VR. This finger-based input modality can be coordinated with the movement of the user's arms or head to provide an additional input modality. The incorporation of the arms or the head provides physically-coupled and physically-decoupled multimodal interactions respectively. Given these two design options, we conducted user studies to understand how the nature of the physical coupling of interactions influences the user's performance and preferences with task consisting of varying degrees of coordination between the modalities. Our results show that physically-decoupled interactions designs are preferred when the degree of coordination is high within the multimodal interaction.
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