{"title":"Bezier VFX插件:提高unity视觉效果表现","authors":"Michael Desmond, R. Bahana","doi":"10.1109/ICGGAG.2016.8052654","DOIUrl":null,"url":null,"abstract":"Nowadays, gaming industry has become one of the fastest improving industry in the world. Furthermore, with the focused on development of powerful open source games development kit, namely Unity. This research will be called “Bezier VFX Plug-in”. Using this plug-in, the author will implement the algorithm to improve the visual effect performance. As the number of the games developed by Indonesian developers are gradually increasing especially on these last few years, the quality is not looked as good as the quantity. For performance issues, Unity Particle Playground is an asset plug-in purchasable on the unity asset store. However, it does not solve the problem for the performance issue that developer encounter. As for this research, an entirely new solution is used to increase the game performance. A Bezier curve with extruded Mesh is used to replace the main use of Unity Shuriken Particle System. As the biggest particle visual effect gets replaced by the mesh implementation, the performance will be improved significantly. Overall, the end result is quite satisfying. Performance wise, it is improved a lot, the lag issues has been reduced. The usage of the plug-in is also straightforward; the only obstacle is the resources use is using sprite sheets. Subsequently this plug-in still can be improved.","PeriodicalId":186199,"journal":{"name":"2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG)","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Bezier VFX plug-in: Improving unity visual effect performance\",\"authors\":\"Michael Desmond, R. Bahana\",\"doi\":\"10.1109/ICGGAG.2016.8052654\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Nowadays, gaming industry has become one of the fastest improving industry in the world. Furthermore, with the focused on development of powerful open source games development kit, namely Unity. This research will be called “Bezier VFX Plug-in”. Using this plug-in, the author will implement the algorithm to improve the visual effect performance. As the number of the games developed by Indonesian developers are gradually increasing especially on these last few years, the quality is not looked as good as the quantity. For performance issues, Unity Particle Playground is an asset plug-in purchasable on the unity asset store. However, it does not solve the problem for the performance issue that developer encounter. As for this research, an entirely new solution is used to increase the game performance. A Bezier curve with extruded Mesh is used to replace the main use of Unity Shuriken Particle System. As the biggest particle visual effect gets replaced by the mesh implementation, the performance will be improved significantly. Overall, the end result is quite satisfying. Performance wise, it is improved a lot, the lag issues has been reduced. The usage of the plug-in is also straightforward; the only obstacle is the resources use is using sprite sheets. Subsequently this plug-in still can be improved.\",\"PeriodicalId\":186199,\"journal\":{\"name\":\"2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG)\",\"volume\":\"5 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICGGAG.2016.8052654\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICGGAG.2016.8052654","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Nowadays, gaming industry has become one of the fastest improving industry in the world. Furthermore, with the focused on development of powerful open source games development kit, namely Unity. This research will be called “Bezier VFX Plug-in”. Using this plug-in, the author will implement the algorithm to improve the visual effect performance. As the number of the games developed by Indonesian developers are gradually increasing especially on these last few years, the quality is not looked as good as the quantity. For performance issues, Unity Particle Playground is an asset plug-in purchasable on the unity asset store. However, it does not solve the problem for the performance issue that developer encounter. As for this research, an entirely new solution is used to increase the game performance. A Bezier curve with extruded Mesh is used to replace the main use of Unity Shuriken Particle System. As the biggest particle visual effect gets replaced by the mesh implementation, the performance will be improved significantly. Overall, the end result is quite satisfying. Performance wise, it is improved a lot, the lag issues has been reduced. The usage of the plug-in is also straightforward; the only obstacle is the resources use is using sprite sheets. Subsequently this plug-in still can be improved.