反射率场地图:映射玻璃和镜面在动态环境

P. Foster, Collin Johnson, B. Kuipers
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引用次数: 0

摘要

我们提出了反射场图,这是一种可靠的实时方法,用于检测有光泽的表面,如玻璃,金属和镜子,激光雷达。反射场图结合了计算机图形学中常见的光场映射理论和占用网格映射。与早期基于声纳的机器人测绘方法一样,我们展示了如何将角度视点信息添加到标准2D网格地图中,从而在存在镜面反射的情况下实现稳健的测绘。然而,与以前的方法不同,我们的方法适用于动态环境。此外,与最近基于激光雷达的镜面映射方法不同,我们的方法与传感器无关,不依赖于强度或多次返回测量。我们展示了反射场地图的能力,以准确地绘制包含大量行人和重要的平板玻璃的校园环境,无论是直的还是弯的。该算法在标准桌面处理器的单核上实时运行(75+Hz)。该算法的开源实现可在https://github.com/collinej/reflectance_field_map上获得。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Reflectance Field Map: Mapping Glass and Specular Surfaces in Dynamic Environments
We present the Reflectance Field Map, a reliable real-time method for detecting shiny surfaces, like glass, metal, and mirrors, with lidar. The Reflectance Field Map combines the theory developed for Light Field Mapping, common in computer graphics, with occupancy grid mapping. Like early methods for sonar-based robot mapping, we show how the addition of angular viewpoint information to a standard 2D grid map enables robust mapping in the presence of specular reflections. However unlike previous approaches, our method works in dynamic environments. Additionally, unlike recent approaches for lidar-based mapping of specular surfaces, our approach is sensor-agnostic and has no reliance on either intensity or multi-return measurements. We demonstrate the ability of the Reflectance Field Map to accurately map a campus environment containing numerous pedestrians and significant plate glass, both straight and curved. The algorithm runs in real-time (75+Hz) on a single core of a standard desktop processor. An open source implementation of the algorithm is available at https://github.com/collinej/reflectance_field_map.
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