奇怪的现实:关于小故障和不可思议的游戏

E. G. Holmes
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引用次数: 9

摘要

电子游戏必须在不断改进的模拟和计算机图像技术的推动下,努力平衡“优秀”游戏玩法的要求与不断增加的图像和叙事现实性。尽管在硬件和编程技术上取得了这些进步,但在大多数情况下,电子游戏对现实的模拟与艺术、文学和电影中丰富的寓言描述相比,仍然是粗糙和卡通化的——这种比较可能是不公平的,但仍然被无情地重复着。本文试图通过神秘的视角来强调电子游戏中现实主义的一些困难和失败,它认为,这应该被理解为电子游戏作为现实模拟和现代技术的基本特征。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Strange Reality: On Glitches and Uncanny Play
Videogames have had to struggle with balancing the requirements of 'good' gameplay with a drive toward increasing graphical and narrative realism, spurred on by constantly improving technologies of simulation and computer graphics. Despite these advances in hardware and programming techniques, videogames' simulations of reality have, for the most part, remained crude and cartoonish next to the allegorical richness of description in art, literature and film-a comparison that may be unfair, but nevertheless has been relentlessly repeated. This paper attempts to highlight some of the difficulties and failures of realism in videogames through the lens of the uncanny, which, it is argued, should be understood as an essential trait of videogames in their capacity as simulations of realities, and as modern technology.
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CiteScore
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