{"title":"弗洛伊德、克尔凯郭尔与RE中的游戏化","authors":"Natalia Mannov","doi":"10.1109/D4RE.2018.00014","DOIUrl":null,"url":null,"abstract":"The paper provides a review of gamification usage presented within IEEE Requirements Engineering (RE) Conference for last decade and ideas for further usage within RE field which should be shifted based on Eric Berne's theory of transitional analysis more from structured time i.e. working time to the unstructured time e.g. commute time or traveling time by business trips.","PeriodicalId":179402,"journal":{"name":"2018 1st International Workshop on Learning from other Disciplines for Requirements Engineering (D4RE)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Freud, Kierkegaard, and Gamification in RE\",\"authors\":\"Natalia Mannov\",\"doi\":\"10.1109/D4RE.2018.00014\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The paper provides a review of gamification usage presented within IEEE Requirements Engineering (RE) Conference for last decade and ideas for further usage within RE field which should be shifted based on Eric Berne's theory of transitional analysis more from structured time i.e. working time to the unstructured time e.g. commute time or traveling time by business trips.\",\"PeriodicalId\":179402,\"journal\":{\"name\":\"2018 1st International Workshop on Learning from other Disciplines for Requirements Engineering (D4RE)\",\"volume\":\"17 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 1st International Workshop on Learning from other Disciplines for Requirements Engineering (D4RE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/D4RE.2018.00014\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 1st International Workshop on Learning from other Disciplines for Requirements Engineering (D4RE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/D4RE.2018.00014","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The paper provides a review of gamification usage presented within IEEE Requirements Engineering (RE) Conference for last decade and ideas for further usage within RE field which should be shifted based on Eric Berne's theory of transitional analysis more from structured time i.e. working time to the unstructured time e.g. commute time or traveling time by business trips.