用于类图建模语言的布局算法的分类和映射

G. Wrobel, R. Scheffler
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引用次数: 1

摘要

类图建模语言(GLML)是在软件和系统工程、数字孪生和特定领域建模环境中使用的软件工具的重要建模工件。就像文本语言一样,具体语法是语言元素对人类的表现,因此对语言的可理解性和可用性有着决定性的影响。在设计元模型时,GLML的具体语法通常定义得不太精确或不太详细。虽然元模型可以独立设计,甚至不需要具体的语法,但图形语言的实际使用需要后者。用于编辑语言元素的布局和交互支持通常委托给工具开发。然而,建模工具的开发侧重于功能,例如模型转换和模型执行,而忽略了可用性和处理。低用户接受度会导致小众应用和有限的用户数量。缺乏对布局和编辑语言元素的支持的主要原因是复杂的集成挑战,主要涉及为GLML开发或调整合适的布局过程。一些框架通过为GLML提供布局过程来提供补救措施。但是,GLML在具体语法方面各不相同。即使是两种语言在具体语法上的微小差异,也会使其不可转移或只能通过复杂的适应才能转移。在语言开发过程中,缺少将GLML的具体语法与现有布局过程相匹配的形式化方法。在本文中,我们提出了一个GLML布局程序的分类方案。该分类方案基于我们为GLML的具体语法开发的分类方案,它包含重要的特性。我们定义了两个分类器之间的映射过程。因此,映射决定是否可以将布局过程用于GLML。分类方案和映射过程都在技术图形化特定于领域的建模语言的实际示例中进行了演示。该方法支持GLML的设计和GLML相关工具的开发。这是迈向自动化工具开发的重要一步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Classification and mapping of layout algorithms for usage in graph-like modeling languages
Graph-lik>modeling languages (GLML) are important modeling artifacts for software tools that are used in the environment of software and systems engineering, digital twins, and domain-specific modeling. Just as with textual languages, the concrete syntax is the representation of the language elements intended for humans and thus has a decisive influence on the comprehensibility and usability of the language. The concrete syntax of GLML is often defined less precisely or in less detail when designing metamodels. While metamodels can be designed independently or even without concrete syntax, the latter is required for the actual usage of a graphical language. The layout and the interaction support for editing the language elements are commonly delegated to tool development. However, the development of modeling tools focuses on functionality such as model transformation and model execution, disregarding usability and handling. Low user acceptance then leads to niche applications and a limited number of users. The main reason for the lack of support for laying out and editing the language elements are complex integration challenges mainly concerning the development or adaptation of suitable layout procedures for GLML. Some frameworks offer a remedy by providing layout procedures for GLML. However, GLML differ from each other concerning their concrete syntax. Even minor differences in the concrete syntax of two languages can make the desirransferable or only transferable through complex adaptations. Formal methods for matching the concrete syntax of a GLML with existing layout procedures as early as during the development of the language are missing. In this paper, we present a classification scheme for layout procedures for GLML. The classification scheme is based on a classification scheme we developed for the concrete syntax of GLML, and it contains significant features. We define a mapping procedure between the two classifiers. As a result, the mapping decides whether a layout procedure can be used for a GLML. Both the classification scheme and the process of mapping are demonstrated in a real-world example of a technical graphical domain-specific modeling language. The presented approach supports the design of GLML and the tool development for GLML. It can be an important step towards automated tool development.
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