计算机科学教育的主动学习设计模式

Nasrin Dehbozorgi
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引用次数: 9

摘要

主动学习的成功实施取决于广泛的实践策略。在这项工作中,我们采用教学设计模式在主动学习的理论和最佳实践之间架起桥梁。这为在计算机科学教育(CSE)中实施主动学习的已知问题提供了实用的解决方案。我们相信这些模式将帮助教师定制和应用主动学习CSE的最佳实践。可以根据课程的上下文,迭代地、自适应地应用这些模式来设计课程材料和活动,以实现期望的目标。教学设计模式可以帮助教育者以结构化的方式分享他们的教学设计理念,并为思考和比较设计决策提供一个框架。这项工作的另一个贡献将是CSE中基于活动的团队和基于项目的团队之间的实践和理论区别。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Active Learning Design Patterns for CS Education
Successful implementation of active learning depends on a wide range of practical tactics. In this work, we adopt pedagogical design patterns to bridge between theory and best practices of active learning. This offers practical solutions for known problems in implementing active learning in Computer Science Education (CSE). We believe these patterns would help instructors customize and apply the best practices in active learning CSE. The patterns can be applied iteratively and adaptively for designing course materials and activities to achieve desired goals, depending on the context of the course. Pedagogical design patterns can help educators share their teaching design ideas in a structured style as well as provide a framework for thinking about and comparing design decisions. Another contribution of this work will be the practical and theoretical distinctions between activity-based teams and project-based teams in CSE.
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