RelicVR:一款主动探索考古遗迹的虚拟现实游戏

Yilin Liu, Yiming Lin, Rongkai Shi, Yiming Luo, Hai-Ning Liang
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引用次数: 13

摘要

数字化正在改变人们参观博物馆和探索馆内文物的方式。博物馆作为课堂之外重要的教育场所,需要积极探索数字互动媒体的应用,包括能够平衡娱乐和知识获取的游戏。在本文中,我们介绍了RelicVR,这是一款虚拟现实(VR)游戏,鼓励玩家通过基于游戏的物理交互来发现文物。玩家需要通过使用可用的工具和物理动作来挖掘隐藏在土块中的神器。游戏依赖于动态体素变形技术,允许玩家凿掉覆盖在神器上的泥土。我们在探索过程中增加了不确定性,使其更接近现实生活中的考古发现。玩家不知道隐藏神器的形状或特征,必须在不击中神器本身的情况下循序渐进地拿走泥土。从8名参与者的测试过程中,我们发现不确定性元素有利于他们的粘性和探索体验。总的来说,RelicVR是一款创新的游戏,可以提高玩家对古代文物的学习动机和结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
RelicVR: A Virtual Reality Game for Active Exploration of Archaeological Relics
Digitalization is changing how people visit museums and explore the artifacts they house. Museums, as important educational venues outside classrooms, need to actively explore the application of digital interactive media, including games that can balance entertainment and knowledge acquisition. In this paper, we introduce RelicVR, a virtual reality (VR) game that encourages players to discover artifacts through physical interaction in a game-based approach. Players need to unearth artifacts hidden in a clod enclosure by using available tools and physical movements. The game relies on the dynamic voxel deformation technique to allow players to chip away earth covering the artifacts. We added uncertainty in the exploration process to bring it closer to how archaeological discovery happens in real life. Players do not know the shape or features of the hidden artifact and have to take away the earth gradually but strategically without hitting the artifact itself. From playtesting sessions with eight participants, we found that the uncertainty elements are conducive to their engagement and exploration experience. Overall, RelicVR is an innovative game that can improve players’ learning motivation and outcomes of ancient artifacts.
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