游戏代理的信任和声誉框架:为电脑玩家提供社会偏见

Fabio S. do Couto, Carla Delgado, J. F. C. Silva
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引用次数: 4

摘要

这项工作展示了信任和声誉模型在互动游戏中的应用。这种类型的应用程序旨在避免其他玩家(人类或计算机)轻易预测非人类玩家的行为,从而失去对游戏的兴趣。在我们的方法中,信任和声誉是用来给非人类玩家带来社会偏见的机制,目的是模仿不同类型的社会概况。其主要思想是将社交概况与智能体关于游戏规则和游戏状态的基本原理结合起来,这样智能体就可以同时使用这两种轨迹(社交概况和智能推理)来决定下一步要采取的行动。在本文中,我们提出了该框架的概念模型和架构,并报告了基于具有不同社会概况的非人类玩家所玩的游戏的案例研究结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Trust and Reputation Framework for Game Agents: Providing a Social Bias to Computer Players
This work presents the application of trust and reputation models in the context of interactive games. This type of application aims to avoid that other players (humans or computers) can easily predict the behaviour of non-human players, and consequently loose interest in the game. In our approach, trust and reputation are mechanisms used to bring a social bias to non-human players, with the intention to emulate different types of social profiles. The main idea is to combine the social profile with the rationale the agent has regarding the game rules and game state, so that the agent uses both these traces (social profile and intelligent reasoning) in order to decide the next action to take. In this paper we present the conceptual model and the architecture of the proposed framework, and also report the results of a case study based on a game played by non-human players with different social profiles.
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