Alexandros Lattas, Mingqian Wang, S. Zafeiriou, A. Ghosh
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引用次数: 3
摘要
高分辨率面部捕捉在计算机图形学中受到了极大的关注,因为它可以用于从电影和视觉特效到游戏和虚拟现实的各种应用中创建逼真的数字人。在这里,高质量获取面部几何形状和反射率的最新方法采用偏振球面梯度照明[Ghosh等人,2011;Ma et al. 2007]。该技术对电影视觉特效的面部捕捉产生了重大影响,最近获得了美国电影艺术与科学学院的技术成就奖[Aca 2019]。然而,由于使用偏光照明,该方法施加了一些限制,并且要求相机视点位于LED球的赤道附近,以便在多视图捕获中进行适当的漫射-镜面分离[Ghosh等人,2011]。使用偏振进行反射分离也减少了曝光的光量,并且需要双倍的照片数量(在交叉和平行偏振状态下),增加了每次面部扫描所需的捕获时间和照片数量。
Multi-view facial capture using binary spherical gradient illumination
High resolution facial capture has received significant attention in computer graphics due to its application in the creation of photorealistic digital humans for various applications ranging from film and VFX to games and VR. Here, the state of the art method for high quality acquisition of facial geometry and reflectance employs polarized spherical gradient illumination [Ghosh et al. 2011; Ma et al. 2007]. The technique has had a significant impact in facial capture for film VFX, recently receiving a Technical Achievement award from the Academy of Motion Picture Arts and Sciences [Aca 2019]. However, the method imposes a few constraints due to the employment of polarized illumination, and requires the camera viewpoints to be located close to the equator of the LED sphere for appropriate diffuse-specular separation for multiview capture [Ghosh et al. 2011]. The employment of polarization for reflectance separation also reduces the amount of light available for exposures and requires double the number of photographs (in cross and parallel polarization states), increasing the capture time and the number of photographs required for each face scan.