MDA框架下的游戏化英语学习

Frieska Angelia, Suharjito Suharjito, S. M. Isa
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引用次数: 3

摘要

信息技术正在激增,并将学习过程推向电子学习。目前,人们可以通过学习网站、应用程序或游戏来学习。然而,为了提高用户的动机,电子学习必须具有吸引力。研究人员引入了游戏化的概念,使学习更有趣。本研究的主要目的是了解使用力学、动力学和美学(MDA)框架的拟议游戏化元素如何提高用户在英语学习中的动机和学习成果。在本研究中,我们使用6-11框架来定义情感的6个方面和本能的11个方面。我们收集了用户的分数,然后使用t检验进行分析。我们还使用问卷调查来获取用户体验。结果表明,大多数受访者都有动力更深入地学习。我们的结论是,提议的游戏化元素提高了用户的动机和学习成果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Improving English Learning by Gamification with MDA Framework
Information technology is proliferating and drives the learning process toward e-learning. At the moment, people can learn from their gadget through learning sites, applications, or games. However, to improve users’ motivation, e-learning must be appealing. Researchers have introduced the concept of gamification to make learning more entertaining. The primary purpose of this research is to understand how the proposed gamification elements using Mechanics, Dynamics, and Aesthetics (MDA) framework improve users' motivation and learning outcomes in English learning. For this research, we use 6-11 framework defining six aspects of emotion and eleven aspects of instinct. We collected users’ scores then analyzed them by using a t-test. We also used a questionnaire to access the users' experience. The results suggest that most of the respondents are motivated to learn more deeply. We conclude that the proposed gamification elements improve users' motivation and learning outcomes.
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