{"title":"以Android为基础的教育设计游戏的信息学有效性","authors":"Popi Radyuli, Menrisal, Liling Nurul Mukziza","doi":"10.35134/jpti.v9i2.135","DOIUrl":null,"url":null,"abstract":"This study aims to describe the validity of Android-based educational game learning media in the Informatics subject at SMK Negeri 9 Padang. This research is a Research and Development study conducted in class X at SMK Negeri 9 Padang. The test subjects in this study were class X students majoring in Culinary and Hospitality. The instrument used is a media validation sheet which will be validated by material experts, media experts and linguists. The results of the assessment of the three validators obtained a validity test of 88.81%, so that the validity level can be interpreted as very valid to use. In conclusion, based on the assessment along with expert input as well as the results of field trials of Android-based educational games, the feasibility, excellence, and can be used in the learning process in Informatics class X SMK N 9 Padang","PeriodicalId":202531,"journal":{"name":"JURNAL PTI (PENDIDIKAN DAN TEKNOLOGI INFORMASI) FAKULTAS KEGURUAN ILMU PENDIDIKAN UNIVERSITA PUTRA INDONESIA \"YPTK\" PADANG","volume":"68 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Validitas Perancangan Game Edukasi Berbasis Android pada Mata Pelajaran Informatika\",\"authors\":\"Popi Radyuli, Menrisal, Liling Nurul Mukziza\",\"doi\":\"10.35134/jpti.v9i2.135\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study aims to describe the validity of Android-based educational game learning media in the Informatics subject at SMK Negeri 9 Padang. This research is a Research and Development study conducted in class X at SMK Negeri 9 Padang. The test subjects in this study were class X students majoring in Culinary and Hospitality. The instrument used is a media validation sheet which will be validated by material experts, media experts and linguists. The results of the assessment of the three validators obtained a validity test of 88.81%, so that the validity level can be interpreted as very valid to use. In conclusion, based on the assessment along with expert input as well as the results of field trials of Android-based educational games, the feasibility, excellence, and can be used in the learning process in Informatics class X SMK N 9 Padang\",\"PeriodicalId\":202531,\"journal\":{\"name\":\"JURNAL PTI (PENDIDIKAN DAN TEKNOLOGI INFORMASI) FAKULTAS KEGURUAN ILMU PENDIDIKAN UNIVERSITA PUTRA INDONESIA \\\"YPTK\\\" PADANG\",\"volume\":\"68 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-12-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"JURNAL PTI (PENDIDIKAN DAN TEKNOLOGI INFORMASI) FAKULTAS KEGURUAN ILMU PENDIDIKAN UNIVERSITA PUTRA INDONESIA \\\"YPTK\\\" PADANG\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.35134/jpti.v9i2.135\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"JURNAL PTI (PENDIDIKAN DAN TEKNOLOGI INFORMASI) FAKULTAS KEGURUAN ILMU PENDIDIKAN UNIVERSITA PUTRA INDONESIA \"YPTK\" PADANG","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.35134/jpti.v9i2.135","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
摘要
本研究旨在描述基于android的教育游戏学习媒体在SMK Negeri 9 Padang信息学学科中的有效性。本研究是在SMK Negeri 9 Padang的X班进行的研究和开发研究。本研究的被试为烹饪与酒店专业X班的学生。所使用的工具是一份媒体验证表,将由材料专家、媒体专家和语言学家进行验证。三位验证者的评估结果获得了88.81%的效度检验,因此效度水平可以解释为非常有效。综上所述,基于评估和专家意见以及基于android的教育游戏的实地试验结果,该游戏在X SMK n9巴东信息学班的学习过程中具有可行性、卓越性和可操作性
Validitas Perancangan Game Edukasi Berbasis Android pada Mata Pelajaran Informatika
This study aims to describe the validity of Android-based educational game learning media in the Informatics subject at SMK Negeri 9 Padang. This research is a Research and Development study conducted in class X at SMK Negeri 9 Padang. The test subjects in this study were class X students majoring in Culinary and Hospitality. The instrument used is a media validation sheet which will be validated by material experts, media experts and linguists. The results of the assessment of the three validators obtained a validity test of 88.81%, so that the validity level can be interpreted as very valid to use. In conclusion, based on the assessment along with expert input as well as the results of field trials of Android-based educational games, the feasibility, excellence, and can be used in the learning process in Informatics class X SMK N 9 Padang